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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Fri Feb 24, 2017 10:56 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 57
Location: Tandil, Argentina
The Jetpack bug doesn't seem to be happening now :D

Yes! The Weapon Table fix is what I was looking for! Thanks! However, there's a little issue with this...

When you get out of the Helicopter in mid-air, everything's fine.

Image

However, when you get out of the Heli when you switched tables, the Parachute won't be affected by wind.

Image

(Note the Wind in both Images. I recorded both in the same game)

And another suggestion: the old Heli sprite had like an animation of the Worm entering. However, in this one, the Heli appears like out of nowhere. Is it possible that the Worm could have like an entering animation?

I suppose you wanna kill me by these many things I'm telling ya :oops:


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 2:54 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Image

:?:

V1.0
Jump in animation
V1.0_2
hotfix animation turnside
V1._3
wind factor fixed
fixed bug where parachute did not have room to spawn, causing error


Last edited by Resurrection on Sat Feb 25, 2017 3:29 pm, edited 1 time in total.

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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 3:19 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 57
Location: Tandil, Argentina
Hey! That's pretty cool! Tried it ingame and was better than was on the image (specially with the colors).

However, there's a little bug with it.
Sometimes (usually when you're watching to the left for some reason), the animation is looking to one side and when finishes to the other (the image will explain better).

Image

So, up until now, this and the Parachute one should be the only bugs there are.


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 3:30 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
Try the wind now with two weapon tables
Also the turnside thing is possibly fixed, in some specific cases it still might happen. Tell me if you encounter it again
(download in the post above)


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 3:37 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 57
Location: Tandil, Argentina
The Wind error is fixed! Yay! :D

Yes. The Turnside error still happens, but not too ofter though. I can't tell you in what situations it happens because it's almost random.

Doesn't matter. If you fix it, great. If you don't, the mod is complete and with no bugs! YEAH!!! :)


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 4:50 pm 
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Joined: Mon Aug 31, 2015 5:28 pm
Posts: 74
V1.0_4
fixed animation not the same as turn side in some cases
V1.0_5
hopefully fixed error from parachute. if it fails it will only disable that function.
please report if an error message "DidThisCrashSorry" appears in chat.


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 5:30 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 57
Location: Tandil, Argentina
Quick question: Why when I press the "CONTROL" key can't I go up or down? Is that on purpose or is it a bug?


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 6:31 pm 
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Akira, its a bug. i could not fix it even tough i tried hard. Will leave it as it is.

V1.0_6
lib works with highlander! hang-glider does not function so hoverboard is used instead.


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 6:33 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 57
Location: Tandil, Argentina
Allright :cry:

Guess have to live with that. But can't you change the key to other one that doesn't have that bug?


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 Post subject: Re: Rethinking the Helicopter mechanics
PostPosted: Sat Feb 25, 2017 6:49 pm 
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The issue is not with detecting the key press but the way speed is applied in jetpack mode. Would have to ask the author of lib how it works. If he can answer its easy to fix.


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