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 Post subject: Help with a custom scheme.
PostPosted: Fri Aug 19, 2011 4:39 pm 
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Joined: Fri Aug 19, 2011 4:01 pm
Posts: 3
Hi!, So I've decided to put together few maps and I need a little help.

First of all, could someone please make a custom/proper glider scheme for me? Differences being:
- 30seconds turn,
- Auto teleport on start (that's what we have spawn points for, don't we)
- 10secs hot seat time
- glider being put first on the F8 row
I tried doing it by myself, but the px editor won't let me edit those simple customizations (the basic ones), or perhaps there is a way?

That's it for now, thanks. Already figured out how teleports and spawns work. :D


Last edited by van on Wed Aug 24, 2011 3:33 pm, edited 1 time in total.

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 Post subject: Re: Help with a custom scheme.
PostPosted: Sat Aug 20, 2011 10:51 am 
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Betatester

Joined: Wed Oct 07, 2009 8:21 pm
Posts: 73
Location: my home
Hi,

I attached your scheme on my post.

Explaining how I did it :

First and third option are on the W:A scheme. You can embed W:A schemes to PX Schemes by clicking on WA scheme -> Set.

Second option : you have to use the Map Editor. I wrote a tutorial : http://px.worms2d.info/px080wiki/index.php/PX_RR (spawnpoints part).

Last option : Edit the weapon table 1 on the Scheme Editor. Find Hang-Glider and change the Row parameter
Image

Good luck for your maps :mrgreen:


Attachments:
File comment: For the win
gliderrace_van.rar [3.74 KiB]
Downloaded 646 times
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 Post subject: Re: Help with a custom scheme.
PostPosted: Sat Aug 20, 2011 12:23 pm 
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Joined: Fri Aug 19, 2011 4:01 pm
Posts: 3
Thanks a lot :D


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