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 Post subject: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 3:09 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
Which way is it possible to set in crates weaps from 1st/2nd table? Cuz I actually got no idea..
and yeah, dont ban me for stupid answer xD


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 3:37 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
In PX Scheme Editor weapon editor, "Crate chance" parameter. It works for second and next weapon tables too. (also check "count in crate" parameter, and "utility" that affects type of crate weapon spawns in )


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 3:48 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
surely I changed crate chance parameter in 2nd table, in game it spawn only crates with weapons from 1st table :\


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 3:50 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
1) check if game uses the new scheme (try to change name of some weapon to test)
2) maybe you just didn't pick enough crates, set high crate chance (above 50) to test
3) also it doesn't spawn weapons with -1 count in crates


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 4:00 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
ow.. there is also "crate chance" parameter in standart WA scheme, I tested PX scheme with clear WA scheme all parametres to 0, in all crates was select worm, => problem is that PX doent make right parameter
so there 2 way.
1st: its that I do smth wrong with PX scheme (looks like :d )
2nd: PX scheme doesnt change crate probality at all


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 4:03 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
try change some weapon's name, like i've said.. mb your edited scheme is not loaded at all.

Also, in 2nd page crate chances are used always, regardless of WA scheme.


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 4:36 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
I created a test PX scheme with wa scheme..
in wa crate parameter 255 for fire punch and 0 for all other
in px crate parameter 500 to zook, 0 to other
in crate spawn only fire punch's

http://wa-sx.clan.su/PX/1.pxs


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 4:39 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
1) it's 1st table, and "Allow WA scheme to tweak power" is on. So crate chances for 1st are used from WA scheme. Disable it and it should work.
2) Seems like zook is infinite, so it would never spawn in crates.


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 5:46 pm 
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Joined: Sun Aug 21, 2011 3:05 pm
Posts: 22
I removed 2nd table to test smth, it was no sense. Tweak power removed parameters from wa scheme as well, but it doesnt matter, cuz 2nd table still dont work..
I created a little another test scheme
http://wa-sx.clan.su/PX/1s.pxs
in 1st table chance for girder is 2
in 2nd table chance for zook 50, and it never spawn.
I also did small test, when I set chance for girder to 0 crates just dont spawn, so game dont see zook weapon at all


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 Post subject: Re: Weaps in crates from 2nd table
PostPosted: Sun Aug 21, 2011 6:24 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Oops, thanks for your patience, this bug is fixed in latest update :D Last time i was checking crates with Crate Spy on, that kinda changed their behaviour, so i didn't see that bug.


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