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 Post subject: Re: How to use Sprite
PostPosted: Mon Sep 05, 2011 7:59 pm 
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Joined: Wed Aug 17, 2011 3:14 pm
Posts: 26
Location: Spain
Ty for telling me tweak option , didnt take in count xD

Still dont know how to change sound :/


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 Post subject: Re: How to use Sprite
PostPosted: Mon Sep 05, 2011 8:02 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
WowwoW wrote:
Ty for telling me tweak option , didnt take in count xD

Still dont know how to change sound :/

The fire sound cannot be changed :( And most of the predefined sounds too (like dynamite fuse, skunk walk/fart sound) are unchangeable. Even in 0.6.5 scheme editor.


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 Post subject: Re: How to use Sprite
PostPosted: Mon Sep 05, 2011 8:09 pm 
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Joined: Wed Aug 17, 2011 3:14 pm
Posts: 26
Location: Spain
i fixed it anyway , changed the original wep so sound changed.

Anyway i still have a problem , i added laser to my scheme , i add the laser sprite i made from a gif made by _Kilburn (vgj) and game ignores it :/


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 Post subject: Re: How to use Sprite
PostPosted: Mon Sep 05, 2011 10:18 pm 
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Joined: Wed Aug 17, 2011 3:14 pm
Posts: 26
Location: Spain
Sorry for double post but i have another question.

How do i know the number to write at ball sprite of dragonball .

It doesnt allow me to write letters


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 Post subject: Re: How to use Sprite
PostPosted: Tue Sep 06, 2011 4:27 am 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Quote:
No. It's always the same (wthrow.spr + u/d)

Well, yes its same, but it doesnt mean that grenade doesnt have firing sprite at all.

Weaptable editor have many bugs, entuser will add sound params and fix sprites asahwac (as soon as he want and can).

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Skype - verygooder1
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use steam coz im too lazy to log into icq and skype


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 Post subject: Re: How to use Sprite
PostPosted: Tue Sep 06, 2011 2:09 pm 
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Joined: Wed Aug 17, 2011 3:14 pm
Posts: 26
Location: Spain
Np i will try to make my Dragonball wep with launcher parameters , but i dont know how to change neither the gravity factor nor the angle limitation :/


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