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Weapon Sounds & Worm Names http://px.worms2d.info/forum/viewtopic.php?f=15&t=350 |
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Author: | Virtu [ Thu Sep 22, 2011 3:02 am ] |
Post subject: | Weapon Sounds & Worm Names |
Hello once more guys! So, to keep it short, is it possible to make weapons play custom sounds (attached as wav files in the library editor) through the scheme editor? And would it be possible to increase the character limit in EAX functions that deal with worm names? When respawning, for example, a worm name longer than 13 chars gets cut off. Not too big of an issue, but since the game allows worms with longer names, an increase in the limit would be nice ![]() Thanks a lot! |
Author: | StepS [ Wed Sep 28, 2011 5:42 pm ] |
Post subject: | Re: Weapon Sounds & Worm Names |
Virtu wrote: Hello once more guys! So, to keep it short, is it possible to make weapons play custom sounds (attached as wav files in the library editor) through the scheme editor? No ![]() Votes for SetSoundOverride any1? ![]() |
Author: | Twicken [ Sat Sep 29, 2012 1:59 pm ] |
Post subject: | Re: Weapon Sounds & Worm Names |
heh funny finding this after i attempted doing the same thing |
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