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custom sound at explosion. i need help http://px.worms2d.info/forum/viewtopic.php?f=15&t=491 |
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Author: | Twicken [ Wed Sep 26, 2012 3:52 pm ] |
Post subject: | custom sound at explosion. i need help |
i need to change a weapons sound before it explodes, like the holy nades hallelujah. i have to luck trying to copy other peoples scripts, can anyone help me out? |
Author: | StepS [ Wed Sep 26, 2012 4:53 pm ] |
Post subject: | Re: custom sound at explosion. i need help |
this can be done in weapon table editor, SOUND button |
Author: | Twicken [ Thu Sep 27, 2012 1:25 am ] |
Post subject: | Re: custom sound at explosion. i need help |
yeah except i want to use a non-native sound, could i use a sound overwriting script? |
Author: | Twicken [ Thu Sep 27, 2012 1:48 am ] |
Post subject: | Re: custom sound at explosion. i need help |
//List of sprites Csoundfile* laugh1; void laugh::InitGraphic() { //Loading picture data CFile *f; f = GetAttachment("laugh.wav"); laugh1 = Loadsoundfile(1.2, 0.0, false); } //Let's override the sprites! SetsoundfileOverride(451, laugh1); i made that from your sprite override script, but it doesnt work, i get an error on the last line |
Author: | StepS [ Thu Sep 27, 2012 1:10 pm ] |
Post subject: | Re: custom sound at explosion. i need help |
Twicken wrote: SetsoundfileOverride lol wut? that function doesn't exist. only entuser can do it. you can't replace sounds atm also, sounds are best loaded from Init, and not InitGraphic. |
Author: | Twicken [ Thu Sep 27, 2012 2:42 pm ] |
Post subject: | Re: custom sound at explosion. i need help |
hmm ok well i guess ill have to live with a soundless hell grenade lol. |
Author: | StepS [ Fri Sep 28, 2012 11:24 am ] |
Post subject: | Re: custom sound at explosion. i need help |
i can make a script which will allow you to produce the sound by script by detecting a number which you've set from editor. but that isn't a replacement. it's sort of crutch because we mute the original sound and play our own instead. however, you can use huge sound values which have no sound anyway, and so muting will not be needed ![]() |
Author: | Twicken [ Fri Sep 28, 2012 12:52 pm ] |
Post subject: | Re: custom sound at explosion. i need help |
ahh very smart. that sounds excellent, a very useful script. |
Author: | Twicken [ Sat Sep 29, 2012 12:08 pm ] |
Post subject: | Re: custom sound at explosion. i need help |
also, is it possible to get a list of all functions possible? who made the functions? |
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