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Bounce Sounds
http://px.worms2d.info/forum/viewtopic.php?f=15&t=499
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Author:  Curtis [ Sun Oct 07, 2012 1:42 am ]
Post subject:  Bounce Sounds

There use to be schemes here helping ppl find certain sounds.....but a better way of doing that is with Steps' method ----- see bottom..

Author:  -raffie- [ Sun Oct 07, 2012 11:03 am ]
Post subject:  Re: Bounce Sounds

Almost afraid to ask but errrr... what exactly would be the point of this endevour?

Author:  Curtis [ Sun Oct 07, 2012 12:46 pm ]
Post subject:  Re: Bounce Sounds

these schemes use almost all the sound effects......although StepS made sum crazy analyzer utility which can do it alot better but I'm unsure how to use it...

Author:  PyroMan [ Wed Dec 12, 2012 4:21 am ]
Post subject:  Re: Bounce Sounds

interesting method :)

I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function.

Author:  StepS [ Wed Dec 12, 2012 7:19 am ]
Post subject:  Re: Bounce Sounds

PyroMan wrote:
interesting method :)

I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function.

why? i made a script a long time ago
just use it

Attachments:
wsounds.zip [2.93 KiB]
Downloaded 661 times

Author:  PyroMan [ Sat Dec 15, 2012 12:08 am ]
Post subject:  Re: Bounce Sounds

hmmm i found this lib in my libs folder. Didnt know it exist and didnt know what it does.
Now i know :)

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