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Bounce Sounds http://px.worms2d.info/forum/viewtopic.php?f=15&t=499 |
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Author: | Curtis [ Sun Oct 07, 2012 1:42 am ] |
Post subject: | Bounce Sounds |
There use to be schemes here helping ppl find certain sounds.....but a better way of doing that is with Steps' method ----- see bottom.. |
Author: | -raffie- [ Sun Oct 07, 2012 11:03 am ] |
Post subject: | Re: Bounce Sounds |
Almost afraid to ask but errrr... what exactly would be the point of this endevour? |
Author: | Curtis [ Sun Oct 07, 2012 12:46 pm ] |
Post subject: | Re: Bounce Sounds |
these schemes use almost all the sound effects......although StepS made sum crazy analyzer utility which can do it alot better but I'm unsure how to use it... |
Author: | PyroMan [ Wed Dec 12, 2012 4:21 am ] |
Post subject: | Re: Bounce Sounds |
interesting method ![]() I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function. |
Author: | StepS [ Wed Dec 12, 2012 7:19 am ] | ||
Post subject: | Re: Bounce Sounds | ||
PyroMan wrote: interesting method ![]() I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function. why? i made a script a long time ago just use it
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Author: | PyroMan [ Sat Dec 15, 2012 12:08 am ] |
Post subject: | Re: Bounce Sounds |
hmmm i found this lib in my libs folder. Didnt know it exist and didnt know what it does. Now i know ![]() |
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