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 Post subject: push all objects
PostPosted: Tue Oct 09, 2012 12:52 pm 
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what script could i use for the bulldozer to push all objects? , mines, barrels, worms , crates, bowling ball, magnet ect.. any tips would be apreciated

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 Post subject: Re: push all objects
PostPosted: Sun Nov 18, 2012 12:02 am 
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Location: Ukraine, Kyiv
hmmm did you try to check how does antiglitch script works? it pushes everything when it necessary :) maybe you can apply those parts of the script to buldoser.

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 Post subject: Re: push all objects
PostPosted: Sun Nov 18, 2012 12:17 pm 
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change CWorm to CGObject


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 Post subject: Re: push all objects
PostPosted: Wed Nov 21, 2012 12:27 pm 
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StepS wrote:
change CWorm to CGObject

didnt even think we can do that :O

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 Post subject: Re: push all objects
PostPosted: Wed Nov 21, 2012 2:56 pm 
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hmmmmm i wonder, is it possible to make back-wise effect?
CGObject to CWorm? :O

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 Post subject: Re: push all objects
PostPosted: Wed Nov 21, 2012 5:18 pm 
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nono, it's about the script he uses. he uses my old santa script for punching objects on the way of a CMissile. it does a check on CWorm, so it can be changed to CGObject to work for other objects


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 Post subject: Re: push all objects
PostPosted: Sat Nov 24, 2012 11:43 am 
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oh very nice, ill put it in the next update

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 Post subject: Re: push all objects
PostPosted: Sat Nov 24, 2012 12:21 pm 
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StepS wrote:
nono, it's about the script he uses. he uses my old santa script for punching objects on the way of a CMissile. it does a check on CWorm, so it can be changed to CGObject to work for other objects

ahhh i get it.

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 Post subject: Re: push all objects
PostPosted: Sat Nov 24, 2012 12:49 pm 
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Bulldoser`s script name "Push" conflicts also with pxbullet.pxl. Renaming Push to PushBuldzr (and intire Init commands) fixing this problem.
Also to push objects like OilDrums, mines, etc i`ve added those OC_XXXX classes to script, they not works fine.
here is a script and replay of how it works
http://www.ex.ua/view_storage/757148016203 - replay


Attachments:
(_Bulldozer_).rar [85.48 KiB]
Downloaded 446 times

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