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 Post subject: Bounce Sounds
PostPosted: Sun Oct 07, 2012 1:42 am 
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There use to be schemes here helping ppl find certain sounds.....but a better way of doing that is with Steps' method ----- see bottom..


Last edited by Curtis on Sun Dec 16, 2012 8:55 am, edited 1 time in total.

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 Post subject: Re: Bounce Sounds
PostPosted: Sun Oct 07, 2012 11:03 am 
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Almost afraid to ask but errrr... what exactly would be the point of this endevour?

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 Post subject: Re: Bounce Sounds
PostPosted: Sun Oct 07, 2012 12:46 pm 
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these schemes use almost all the sound effects......although StepS made sum crazy analyzer utility which can do it alot better but I'm unsure how to use it...


Last edited by Curtis on Sun Nov 03, 2013 11:07 pm, edited 2 times in total.

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 Post subject: Re: Bounce Sounds
PostPosted: Wed Dec 12, 2012 4:21 am 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
interesting method :)

I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function.

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 Post subject: Re: Bounce Sounds
PostPosted: Wed Dec 12, 2012 7:19 am 
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PyroMan wrote:
interesting method :)

I have a list of sounds, written on paper. I made it when worked under NewAge px rr. My method to figure out what`s sounds number - is to set 2 keys play sound, which number increased +1 as soon as 1st button pressed. if 2nd button pressed - sound number decreased. Information about sound number writting into chat using GG->WriteToChat with maded NumberString, to be able work with that function.

why? i made a script a long time ago
just use it


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wsounds.zip [2.93 KiB]
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 Post subject: Re: Bounce Sounds
PostPosted: Sat Dec 15, 2012 12:08 am 
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Location: Ukraine, Kyiv
hmmm i found this lib in my libs folder. Didnt know it exist and didnt know what it does.
Now i know :)

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