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 Post subject: Questions and problems with PX Scheme Editor
PostPosted: Sat Jan 12, 2013 11:11 pm 
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Joined: Sat Jan 12, 2013 11:08 pm
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Hello, people of PX Forum.

I've recently started playing Worms again. As a long-time Worms fan I was absolutely ecstatic to find out about the development process W:A has gone through since I last played it in my youth. After using SchemEddy to create a couple super-weapon enabled schemes to play with my friends, I discovered Project X. I nearly crapped myself when I realized the extent to which I can customize my game experience with this tool. I have however, been struggling with a couple things.

1. How can I create a new weapon in PX Scheme Editor?
I have only managed to duplicate the default weapon table and edit items in the second table, but how do I individually add and delete weapons?

2. How can I isolate all my game settings to a PX scheme?
I noticed some included PX schemes have "Embedded" .wsc files. How can I make my PX scheme responsible for all settings such as weapon damage and ammo as well as in-game settings such as round time and retreat options?

If you could help answer any of these questions, I'd be really grateful.


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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Tue Jan 15, 2013 2:54 pm 
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http://px.worms2d.info/px080wiki/index.php/Main_Page


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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Tue Jan 15, 2013 3:21 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
actually link to this page will speed up your searches:
http://px.worms2d.info/px080wiki/index. ... r_Tutorial
but still keep in mind main page. lot of interesting and usefull info u can find there.

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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Tue Jan 15, 2013 3:21 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
actually link to this page will speed up your searches:
http://px.worms2d.info/px080wiki/index. ... r_Tutorial
but still keep in mind main page. lot of interesting and usefull info u can find there.

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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Tue Jan 15, 2013 9:11 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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^phail.


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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Tue Jan 15, 2013 9:19 pm 
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Location: Ukraine, Kyiv
yeah.. accidently pressed twice "submit" and can`t delete now :/

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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Thu Jan 17, 2013 11:01 pm 
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That article didn't show me how to make individual weapons, but I just made a copied table and copied "None" over all the weapons.

I still don't know how to embed schemes.


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 Post subject: Re: Questions and problems with PX Scheme Editor
PostPosted: Fri Jan 18, 2013 12:05 am 
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Robert Timecock wrote:
That article didn't show me how to make individual weapons, but I just made a copied table and copied "None" over all the weapons.

I still don't know how to embed schemes.


that article show how load scheme, how make changes in weapons and how to make them work different way.

If u want to make your scheme from existing weapons but without existing scheme (collect all from scratch) - so here is what u need to do:

Basically, u need attach libraries. Libraries contain weapons that you need and all other stuff. To attach some libs - press Buttin "Libraries" and simply check from list libs that u need. It shows libs from your ..WA/Libs folder.
since you attached some libs that contain weapons - u can set them into scheme editor: choose tabler and press Edit.
Then choose any weap from any row (that u wanna replace) and on right side find checkbox "use from library". press it and choose library and weapon from it. Don`t forget set "Count" to -1 (inf) or 1-.... to basically be able to use this weap in game (count is a count of ammo).

Also.. u can open some of the existing scheme and check how they setted up. I think that will be best way even.
Good luck.

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