Project X Forums http://px.worms2d.info/forum/ |
|
Questions and problems with PX Scheme Editor http://px.worms2d.info/forum/viewtopic.php?f=15&t=583 |
Page 1 of 1 |
Author: | Robert Timecock [ Sat Jan 12, 2013 11:11 pm ] |
Post subject: | Questions and problems with PX Scheme Editor |
Hello, people of PX Forum. I've recently started playing Worms again. As a long-time Worms fan I was absolutely ecstatic to find out about the development process W:A has gone through since I last played it in my youth. After using SchemEddy to create a couple super-weapon enabled schemes to play with my friends, I discovered Project X. I nearly crapped myself when I realized the extent to which I can customize my game experience with this tool. I have however, been struggling with a couple things. 1. How can I create a new weapon in PX Scheme Editor? I have only managed to duplicate the default weapon table and edit items in the second table, but how do I individually add and delete weapons? 2. How can I isolate all my game settings to a PX scheme? I noticed some included PX schemes have "Embedded" .wsc files. How can I make my PX scheme responsible for all settings such as weapon damage and ammo as well as in-game settings such as round time and retreat options? If you could help answer any of these questions, I'd be really grateful. |
Author: | Atr0x [ Tue Jan 15, 2013 2:54 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
http://px.worms2d.info/px080wiki/index.php/Main_Page |
Author: | PyroMan [ Tue Jan 15, 2013 3:21 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
actually link to this page will speed up your searches: http://px.worms2d.info/px080wiki/index. ... r_Tutorial but still keep in mind main page. lot of interesting and usefull info u can find there. |
Author: | PyroMan [ Tue Jan 15, 2013 3:21 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
actually link to this page will speed up your searches: http://px.worms2d.info/px080wiki/index. ... r_Tutorial but still keep in mind main page. lot of interesting and usefull info u can find there. |
Author: | StepS [ Tue Jan 15, 2013 9:11 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
^phail. |
Author: | PyroMan [ Tue Jan 15, 2013 9:19 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
yeah.. accidently pressed twice "submit" and can`t delete now :/ |
Author: | Robert Timecock [ Thu Jan 17, 2013 11:01 pm ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
That article didn't show me how to make individual weapons, but I just made a copied table and copied "None" over all the weapons. I still don't know how to embed schemes. |
Author: | PyroMan [ Fri Jan 18, 2013 12:05 am ] |
Post subject: | Re: Questions and problems with PX Scheme Editor |
Robert Timecock wrote: That article didn't show me how to make individual weapons, but I just made a copied table and copied "None" over all the weapons. I still don't know how to embed schemes. that article show how load scheme, how make changes in weapons and how to make them work different way. If u want to make your scheme from existing weapons but without existing scheme (collect all from scratch) - so here is what u need to do: Basically, u need attach libraries. Libraries contain weapons that you need and all other stuff. To attach some libs - press Buttin "Libraries" and simply check from list libs that u need. It shows libs from your ..WA/Libs folder. since you attached some libs that contain weapons - u can set them into scheme editor: choose tabler and press Edit. Then choose any weap from any row (that u wanna replace) and on right side find checkbox "use from library". press it and choose library and weapon from it. Don`t forget set "Count" to -1 (inf) or 1-.... to basically be able to use this weap in game (count is a count of ammo). Also.. u can open some of the existing scheme and check how they setted up. I think that will be best way even. Good luck. |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |