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 Post subject: Re: CGObject RopeData[] help. (SOLVED)
PostPosted: Wed Jan 23, 2013 9:57 pm 
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Joined: Mon Jul 30, 2012 9:45 am
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StepS wrote:
all of the turnbased scripts will be have to almost fully rewritten, for sure

Compatibility mode ftw

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 Post subject: Re: CGObject RopeData[] help. (SOLVED)
PostPosted: Thu Jan 24, 2013 3:57 am 
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PX 1.0! Since when has this been announced?

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 Post subject: Re: CGObject RopeData[] help. (SOLVED)
PostPosted: Fri Jan 25, 2013 12:01 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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this was not announced

-raffie- wrote:
StepS wrote:
all of the turnbased scripts will be have to almost fully rewritten, for sure

Compatibility mode ftw

what compatibility mode? it can't work even in theory
it will be EAX but heavily rewritten


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