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 Post subject: pxIndiMask
PostPosted: Sun Mar 03, 2013 8:35 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Would be really awesome, since the wkIndimask module is incompatible with PX.
Seperate layers for the different (in)destructable terrains instead of the color picking method would be very nice as the cherry on top ;)

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 Post subject: Re: pxIndiMask
PostPosted: Sun Mar 03, 2013 10:06 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
its already possible. Painter
swithch from indy/destructible brush in real time


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 Post subject: Re: pxIndiMask
PostPosted: Sun Mar 03, 2013 11:06 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Can the work u do ingame be saved and then reloaded?

Did you add mouse painting support to that yet btw? I remember i was waiting for that before using it

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 Post subject: Re: pxIndiMask
PostPosted: Mon Mar 04, 2013 6:11 am 
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long ago, this was added in version 4.0 or 5.0 i think
very long ago


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