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 Post subject: Disable a weapon
PostPosted: Fri May 03, 2013 12:02 am 
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Joined: Wed Aug 17, 2011 10:57 pm
Posts: 15
Is there a way to disable a weapon (ie. grey-out) when a certain condition is met? This would be like 'Select Worm' when there only 1 worm left on the team. What I am currently doing is setting the weapon delay to 255. This has the effect I am trying to achieve, but you can see the 255 so it's not very elegant. Is there a better way?


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 Post subject: Re: Disable a weapon
PostPosted: Fri May 03, 2013 8:43 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
you cannot see "255". if you set 255 in wa scheme editor you see nothing, just red label and greyed out weapon.


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 Post subject: Re: Disable a weapon
PostPosted: Sat May 04, 2013 9:34 pm 
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Joined: Wed Aug 17, 2011 10:57 pm
Posts: 15
Yes, normally that would be true. But...
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 Post subject: Re: Disable a weapon
PostPosted: Sat May 18, 2013 10:53 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
use wsc scheme for this, and allow to tweak power. if it doesn't work, its a px bug
or you could try to make it in wsc to 255 by default, then unlocking at start of game with a script, and then locking at will


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 Post subject: Re: Disable a weapon
PostPosted: Sun Jun 02, 2013 7:12 am 
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Joined: Sun Mar 31, 2013 2:29 pm
Posts: 70
Location: Zlín, Czech Republic
hmm....

I think u setted delay way too much.
Delay is, when your weapon appears.
Maybe StepS has wrong question?

Maybee ull set that delay to 0.
Ur weapon maybe appears now.

Your Will.

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