Project X Forums http://px.worms2d.info/forum/ |
|
A bug with Sprite Builder http://px.worms2d.info/forum/viewtopic.php?f=16&t=2001 |
Page 1 of 1 |
Author: | Lucho [ Sat Jun 07, 2014 12:58 pm ] | |||
Post subject: | A bug with Sprite Builder | |||
I have a fking bug what crash my game, why works with Hammer and other no? Hammer Not bugged Code: /////////////////////////////////////////////////////////////////////////////////// //////////////////////////////// ANIMATE WORM /////////////////////////////////// //```````````````````````````````````````````````````````````````````````````````// CSprite* Hammer_aiming; // 1. rename as "YOUR_WEAP_aiming" //WormSprite* toxicPaintBallWS; //WeapSprite* toxicPaintBallws; // void spb_hammer::InitGraphic() // name of your sript in LibEditor { CFile* f; // f = GetAttachment("spb_hammer.png"); // 3. (replace with your attached png of aiming sprite) Hammer_aiming = LoadSprite(f, 1, 0); // 4. (replace with variable from 1.) } // // override void CTurnGame::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData) { super; // if (Type == M_FRAME) { // if (gframe == 1) { // local weapName; local sprite; ///////......................................................................\\\\\\ // CWormAnimParams* Params = new CWormAnimParams; weapName = "Hammer Lucho"; // 7. weap name: EXACT weap name. sprite = Hammer_aiming->Index; // 8. (replace with variable from 1.) Params->hand_radius = -14.5; Params->animate = true; Params->hand_rotation = -0.0; // 10. rotate worm`s hand, if u need: -1.0...1.0; Params->hand_radial_rotation = 0.0; Params->weap_radial_rotation = 0.0; Params->weap_rotation = 0.5; Params->weap_radius = -12.5; Params->hand_type = 1; // 1 = lower hand. 2 = normal hand. 3 - upper hand. Params->hand_scale = 1.3; ///// I recommend don`t change it. ////// // ///// I recommend don`t change it. ////// // // Params->zplane = 10.0; // this is def value; // Params->scale = 1.0; // this better dont change. 1.0 is default value. // ///////``````````````````````````````````````````````````````````````````````////// local WA = new WormSprite(weapName, sprite, Params); } // } // } // //_____________________________ END OF WORM ANIMATION ___________________________// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////// ANIMATE BULLET ////////////////////////////////// //```````````````````````````````````````````````````````````````````````````````// override void CMissile::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData){ super; if (Type == M_FRAME){ // if (weap->CheckName("Hammer Lucho")) { // 11. replace with your weap name if (Hammer_anim) { // 12. replace "toxic_paintBall_anim" with variable from 15. local sprite = Hammer_aiming->Index; // 13. replace "toxic_paintBall_bullet" with variable from 2. WeapSpriteParams* Params = new WeapSpriteParams; Params->animate = true; new WeapSprite(this, sprite, Params); weap->launch.anim.spriteIndex = 0; Hammer_anim = false; // 14. replace "toxic_paintBall_anim" with variable from 15. } } } // } // override CMissile::CMissile(CObject* parent,CWeaponLaunch* ldata,CShootDesc* sdata){ super; // Hammer_anim = true; // 15. rename variable to YOUR_WEAP_anim } Remote Missile BUGGED Code: /////////////////////////////////////////////////////////////////////////////////// //////////////////////////////// ANIMATE WORM /////////////////////////////////// //```````````````````````````````````````````````````````````````````````````````// CSprite* remote_aiming; // 1. rename as "YOUR_WEAP_aiming" //WormSprite* toxicPaintBallWS; //WeapSprite* toxicPaintBallws; // void spb_remote::InitGraphic() // name of your sript in LibEditor { CFile* f; // f = GetAttachment("remote_missile.png"); // 3. (replace with your attached png of aiming sprite) remote_aiming = LoadSprite(f, 2, 0); // 4. (replace with variable from 1.) } // // override void CTurnGame::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData) { super; // if (Type == M_FRAME) { // if (gframe == 1) { // local weapName; local sprite; ///////......................................................................\\\\\\ // CWormAnimParams* Params = new CWormAnimParams; weapName = "Remote Missile"; // 7. weap name: EXACT weap name. sprite = remote_aiming->Index; // 8. (replace with variable from 1.) Params->hand_radius = -14.5; Params->animate = true; Params->hand_rotation = -0.0; // 10. rotate worm`s hand, if u need: -1.0...1.0; Params->hand_radial_rotation = 0.0; Params->weap_radial_rotation = 0.0; Params->weap_rotation = 0.5; Params->weap_radius = -12.5; Params->hand_type = 1; // 1 = lower hand. 2 = normal hand. 3 - upper hand. Params->hand_scale = 1.3; ///// I recommend don`t change it. ////// // ///// I recommend don`t change it. ////// // // Params->zplane = 10.0; // this is def value; // Params->scale = 1.0; // this better dont change. 1.0 is default value. // ///////``````````````````````````````````````````````````````````````````````////// local WA = new WormSprite(weapName, sprite, Params); } // } // } // //_____________________________ END OF WORM ANIMATION ___________________________// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////// ANIMATE BULLET ////////////////////////////////// //```````````````````````````````````````````````````````````````````````````````// override void CMissile::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData){ super; if (Type == M_FRAME){ // if (weap->CheckName("Remote Missile")) { // 11. replace with your weap name if (remote_anim) { // 12. replace "toxic_paintBall_anim" with variable from 15. local sprite = remote_aiming->Index; // 13. replace "toxic_paintBall_bullet" with variable from 2. WeapSpriteParams* Params = new WeapSpriteParams; Params->animate = true; new WeapSprite(this, sprite, Params); weap->launch.anim.spriteIndex = 0; remote_anim = false; // 14. replace "toxic_paintBall_anim" with variable from 15. } } } // } // override CMissile::CMissile(CObject* parent,CWeaponLaunch* ldata,CShootDesc* sdata){ super; // remote_anim = true; // 15. rename variable to YOUR_WEAP_anim } Code: PX 0.8.0 crash log Latest called hooks : Stack analysis : 0x9AD808C5 Stack analysis done Generating EAX CrashDump...Saving EAX CrashDump...Done! What is this Pyro?
|
Author: | Lucho [ Sat Jun 07, 2014 1:02 pm ] |
Post subject: | Re: A bug with Sprite Builder |
PD:I need this weapon to release 4.0 version of my pack |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |