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 Post subject: Bug at Jump Race
PostPosted: Fri Aug 19, 2011 4:12 pm 
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Joined: Wed Aug 17, 2011 3:14 pm
Posts: 26
Location: Spain
If a worm stands on another worm's head and the worm landing on terrain (that is in edge of terrain , almost on plop) moves , the worm will plop , and plop and plop and plop until he reaches a land (as more times he plops higher his spawn is) , i think a good fix would be that 2 consecutive plops = die (like with antisink)

Also if this happens the worm who respawns makes the another worm's turn ends =(

Any fix ?


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 Post subject: Re: Bug at Jump Race
PostPosted: Fri Aug 19, 2011 4:13 pm 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Ok, i'll try to fix that tomorrow


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 Post subject: Re: Bug at Jump Race
PostPosted: Mon Aug 22, 2011 9:02 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
I think the best is to spawn to the nearest possible pixel instead of dying or going into the sky repeatedly.


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 Post subject: Re: Bug at Jump Race
PostPosted: Tue Aug 23, 2011 5:43 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
StepS, too late, that was already implemented few days ago :D I forgot to report about it here


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 Post subject: Re: Bug at Jump Race
PostPosted: Wed Aug 24, 2011 5:17 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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Entuser wrote:
StepS, too late, that was already implemented few days ago :D I forgot to report about it here

:shock: awesome then. didn't know :o


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 Post subject: Re: Bug at Jump Race
PostPosted: Mon Oct 10, 2011 9:26 pm 
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Joined: Thu Aug 18, 2011 9:20 am
Posts: 15
WowwoW wrote:
the worm who respawns makes the another worm's turn ends =(

This problem still exists. Plopped enemy worm will cause end of turn. Not only in jump race.

Edit.: We have resolved the problem by ourselves.


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