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Bug at Jump Race
http://px.worms2d.info/forum/viewtopic.php?f=16&t=264
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Author:  WowwoW [ Fri Aug 19, 2011 4:12 pm ]
Post subject:  Bug at Jump Race

If a worm stands on another worm's head and the worm landing on terrain (that is in edge of terrain , almost on plop) moves , the worm will plop , and plop and plop and plop until he reaches a land (as more times he plops higher his spawn is) , i think a good fix would be that 2 consecutive plops = die (like with antisink)

Also if this happens the worm who respawns makes the another worm's turn ends =(

Any fix ?

Author:  Entuser [ Fri Aug 19, 2011 4:13 pm ]
Post subject:  Re: Bug at Jump Race

Ok, i'll try to fix that tomorrow

Author:  StepS [ Mon Aug 22, 2011 9:02 pm ]
Post subject:  Re: Bug at Jump Race

I think the best is to spawn to the nearest possible pixel instead of dying or going into the sky repeatedly.

Author:  Entuser [ Tue Aug 23, 2011 5:43 am ]
Post subject:  Re: Bug at Jump Race

StepS, too late, that was already implemented few days ago :D I forgot to report about it here

Author:  StepS [ Wed Aug 24, 2011 5:17 pm ]
Post subject:  Re: Bug at Jump Race

Entuser wrote:
StepS, too late, that was already implemented few days ago :D I forgot to report about it here

:shock: awesome then. didn't know :o

Author:  oinky [ Mon Oct 10, 2011 9:26 pm ]
Post subject:  Re: Bug at Jump Race

WowwoW wrote:
the worm who respawns makes the another worm's turn ends =(

This problem still exists. Plopped enemy worm will cause end of turn. Not only in jump race.

Edit.: We have resolved the problem by ourselves.

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