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Airstrike clusters and fire http://px.worms2d.info/forum/viewtopic.php?f=16&t=270 |
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Author: | m0b0ss [ Sat Aug 20, 2011 8:32 am ] |
Post subject: | Airstrike clusters and fire |
There seem to be a problem when editing an airstrike to make its strikelets explode into clusters or fire. In fact none of the 2 options works and when the strikelet explode, nothing happens. I looked also at the napalm strike to see how it handled fire, but it seems that neither it uses the explode into fire option. I tried many times but to no avail. Can someone give me a hint please? |
Author: | Entuser [ Sat Aug 20, 2011 1:45 pm ] |
Post subject: | Re: Airstrike clusters and fire |
Fixed in the latest update, PX scheme editor bug. ![]() |
Author: | m0b0ss [ Mon Aug 22, 2011 3:29 pm ] |
Post subject: | Re: Airstrike clusters and fire |
I tried again today and the fire option works perfectly ![]() However I cannot seem to make the "explode into clusters" option working: I keep getting my clusters out but they stand still where they are deployed, or, on rarer cases, they start to slowly fly upward ignoring the auto-explode value. I'll continue testing ![]() |
Author: | Entuser [ Mon Aug 22, 2011 3:35 pm ] |
Post subject: | Re: Airstrike clusters and fire |
If you're editing weapons on 1st page, disable "Allow WA scheme to tweak power" option , btw. |
Author: | m0b0ss [ Mon Aug 22, 2011 3:43 pm ] |
Post subject: | Re: Airstrike clusters and fire |
Entuser wrote: If you're editing weapons on 1st page, disable "Allow WA scheme to tweak power" option , btw. Thank you for your quick reply. I have already disabled that option and I'm editing a 2nd page weap. It seems like the clusters that come out from my airstrike aren't affected by gravity, at all; in fact if I set the bounce value to, let's say 50, they do a bounce and then fly up at moderate speed |
Author: | Zed [ Mon Aug 22, 2011 5:59 pm ] |
Post subject: | Re: Airstrike clusters and fire |
Also same bug with: Homing missiles with fixed shooting power have the same bug (they arent affected by gravity). If ull try to make copy of cluster grenades without "copy" button ull fail - cluster pieces will have this bug. Any grenades with fixed shooting power have the same bug. --edit 1st and 3rd options have something like "high SpeedDivider and zero GravityFactor" and 2nd option - "zero SpeedDivider and zero GravityFactor", to be more correct. |
Author: | m0b0ss [ Tue Aug 23, 2011 9:26 am ] |
Post subject: | Re: Airstrike clusters and fire |
I kinda "solved" that issue. Since I was trying to do a "driller airstrike" in which the strikelets were parachuting worms and the clusters were the drillers, I set the bounce and bounce acceleration value to around -80 so that every bounce made them dig deeper ![]() |
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