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MEd bug
http://px.worms2d.info/forum/viewtopic.php?f=16&t=301
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Author:  StepS [ Sat Aug 27, 2011 9:21 pm ]
Post subject:  MEd bug

After "Tport999", the auto-generated name does not generate for the further made teleports.

Author:  Entuser [ Sun Aug 28, 2011 6:13 am ]
Post subject:  Re: MEd bug

I don't see a reason for 1000 working teleports on the map, it's a known limit.

Author:  Casso [ Mon Aug 29, 2011 11:26 am ]
Post subject:  Re: MEd bug

For example in the Hang Glider Map, Steps placed about 650 teleports... so in a very big map it's possible to put more than 999 teleports

Author:  Entuser [ Mon Aug 29, 2011 11:51 am ]
Post subject:  Re: MEd bug

Well, i can't imagine an object linking list with THAT many teleports, because, if you need an unique name for every teleport, that means you need to make unique links for them too. It would just slow everything.

And it's possible to place teleports above 999,without names or with custom names.

Author:  Imp00 [ Mon Aug 29, 2011 9:24 pm ]
Post subject:  Re: MEd bug

He making terrain that when you touch it you tele to checkpoint, but most of part of terrain isnt linear so he put tele places pixel by pixel XDd

Author:  Entuser [ Tue Aug 30, 2011 7:55 am ]
Post subject:  Re: MEd bug

Yes, i understood :D i'll try to make an object for that purpose in nearest updates, if i'll find some time for it :)

Author:  Casso [ Tue Aug 30, 2011 1:30 pm ]
Post subject:  Re: MEd bug

Entuser wrote:
Yes, i understood :D i'll try to make an object for that purpose in nearest updates, if i'll find some time for it :)


Great ! It would be great :)

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