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 Post subject: Min & Max Bounce
PostPosted: Thu Sep 01, 2011 7:05 pm 
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Joined: Thu Aug 18, 2011 2:28 pm
Posts: 17
Hi,
I was playing today with my custom scheme and I noticed that I couldn't switch between min & max bounce (meaning that I am stuck with min); this happens for all the weapons with 0 bounciness.
However I tried the capture the flag scheme and there it worked (even though instead of "max" was written "mas" :))
Could it be because on my scheme there are 2 weapon tabs?

P.S.: I should add that the Electromagnet, Magnetic Missile and Fan worked perfectly
P.P.S.: I should also add that when selecting a grenade (any) I can see the Min Bounce option written at the top. I just can't switch between the two.

EDIT: I had to test it more... I managed to make it work by removing some unused libs from my scheme.
If you want I can list them so that IF there's a bug it could be tracked down easier


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 Post subject: Re: Min & Max Bounce
PostPosted: Thu Sep 01, 2011 8:22 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
List it plz, mb there are a bug somewhere.

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use steam coz im too lazy to log into icq and skype


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 Post subject: Re: Min & Max Bounce
PostPosted: Fri Sep 02, 2011 11:58 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
m0b0ss wrote:
Could it be because on my scheme there are 2 weapon tabs?

Yes, of course. Entuser was going to fix this.


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 Post subject: Re: Min & Max Bounce
PostPosted: Sat Sep 03, 2011 4:55 pm 
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Joined: Thu Aug 18, 2011 2:28 pm
Posts: 17
Zed wrote:
List it plz, mb there are a bug somewhere.


Heh, since it was my first time using PX, and I wanted to try everything, they are quite a bit:
-darkness
-editorsobj
-Fakecrate
-Jump
-particles
-parttraps
-pxairstrike
-pxbullet
-pxparticles
-pxtexbeam
-traps
-turret
-wpsounds


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