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Min & Max Bounce http://px.worms2d.info/forum/viewtopic.php?f=16&t=320 |
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Author: | m0b0ss [ Thu Sep 01, 2011 7:05 pm ] |
Post subject: | Min & Max Bounce |
Hi, I was playing today with my custom scheme and I noticed that I couldn't switch between min & max bounce (meaning that I am stuck with min); this happens for all the weapons with 0 bounciness. However I tried the capture the flag scheme and there it worked (even though instead of "max" was written "mas" ![]() Could it be because on my scheme there are 2 weapon tabs? P.S.: I should add that the Electromagnet, Magnetic Missile and Fan worked perfectly P.P.S.: I should also add that when selecting a grenade (any) I can see the Min Bounce option written at the top. I just can't switch between the two. EDIT: I had to test it more... I managed to make it work by removing some unused libs from my scheme. If you want I can list them so that IF there's a bug it could be tracked down easier |
Author: | Zed [ Thu Sep 01, 2011 8:22 pm ] |
Post subject: | Re: Min & Max Bounce |
List it plz, mb there are a bug somewhere. |
Author: | StepS [ Fri Sep 02, 2011 11:58 am ] |
Post subject: | Re: Min & Max Bounce |
m0b0ss wrote: Could it be because on my scheme there are 2 weapon tabs? Yes, of course. Entuser was going to fix this. |
Author: | m0b0ss [ Sat Sep 03, 2011 4:55 pm ] |
Post subject: | Re: Min & Max Bounce |
Zed wrote: List it plz, mb there are a bug somewhere. Heh, since it was my first time using PX, and I wanted to try everything, they are quite a bit: -darkness -editorsobj -Fakecrate -Jump -particles -parttraps -pxairstrike -pxbullet -pxparticles -pxtexbeam -traps -turret -wpsounds |
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