I'm not sure if this was already reported.
There is a bug if you activate a teleport
while rope is attached. See below:
Do you agree that this shoudn't happen? It should be 1 line of code to check if rope is attached when teleport is activated and detach it.
Also, there is another bug related to this, which would be eliminated by implemented the proposed fix. When exploiting the bug above, you can rope through walls. (This is similar to a girder glitch that Cybershadow fixed a while back.) See attachment.