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 Post subject: Teleport bug
PostPosted: Tue Sep 06, 2011 7:59 pm 
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Joined: Wed Aug 17, 2011 10:57 pm
Posts: 15
I'm not sure if this was already reported.
There is a bug if you activate a teleport while rope is attached. See below:
Image
Do you agree that this shoudn't happen? It should be 1 line of code to check if rope is attached when teleport is activated and detach it.

Also, there is another bug related to this, which would be eliminated by implemented the proposed fix. When exploiting the bug above, you can rope through walls. (This is similar to a girder glitch that Cybershadow fixed a while back.) See attachment.


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File comment: Rope through walls
bug1.gif
bug1.gif [ 1.76 MiB | Viewed 3734 times ]
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 Post subject: Re: Teleport bug
PostPosted: Thu Sep 15, 2011 9:11 am 
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Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Okay, fixed, thanks.


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