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Holy Hand Grenade - double the fun http://px.worms2d.info/forum/viewtopic.php?f=16&t=505 |
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Author: | Cotillion [ Sat Oct 13, 2012 12:19 am ] |
Post subject: | Holy Hand Grenade - double the fun |
An interesting bug - a Holy Hand Grenade, "submerged" in a repulsive field will explode twice, after the round is over. The game was not interrupted. Project X, Highlander. Replay: (the attachment quota has been reached, so..: ) https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnx0b3R3b3JnfGd4OjZhZDQ3ZDMyNDQ1NzE3OWE (Start from 00:09:00.00) |
Author: | Twicken [ Sun Oct 14, 2012 12:06 am ] |
Post subject: | Re: Holy Hand Grenade - double the fun |
yeah i call it magnet overload XD, works better with an attractive magnet. it also works with a hell nade, and works even better with both a hell nade and a holly nade in the same magnet XD |
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