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 Post subject: weapons invisible bug
PostPosted: Fri Dec 21, 2012 12:51 pm 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
some px weapons es: hang glider , swim suit, this have bug with invisible weapon,
when use invisible and then use this px weapons , you can show the worm position .


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 Post subject: Re: weapons invisible bug
PostPosted: Fri Dec 21, 2012 1:50 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
it isn't a bug... if there's a bool or something which responds for invisibility - show me


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 Post subject: Re: weapons invisible bug
PostPosted: Fri Dec 21, 2012 5:07 pm 
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StepS wrote:
it isn't a bug... if there's a bool or something which responds for invisibility - show me



?


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 Post subject: Re: weapons invisible bug
PostPosted: Fri Dec 21, 2012 9:31 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Atr0x wrote:
StepS wrote:
it isn't a bug... if there's a bool or something which responds for invisibility - show me



?


That means that in scripts there is no ability for new weapons to don`t effect invisibility. If you`re using weapon (even such as hang-glider, non-damaging) - worm becomes visible. We can`t control this value from scripts. Perhabs i don`t know it and looks like StepS also.

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 Post subject: Re: weapons invisible bug
PostPosted: Sat Dec 22, 2012 11:49 am 
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i think the only solution is to record the use of "Invisibility" weapon and go out of that. But in this case, like with Fast Walk in swim suit, the weapon name has to be intact


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