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 Post subject: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sun Jun 02, 2013 7:08 am 
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Joined: Sun Mar 31, 2013 2:29 pm
Posts: 70
Location: Zlín, Czech Republic
That was 100 days before this day. (Look at my date)

I tried to play and fiddle a little with px eddy.
I was in bow. Clicked on the parameter that edites that darn bow.
Then happens:
Nothing.

So... No1 can edit bows. He can only set that advanced settings we not edit.

Some1 Fix it...............

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sun Jun 02, 2013 5:14 pm 
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Joined: Tue May 28, 2013 5:44 pm
Posts: 18
you can ask who can answer this . I really dont know . But what i know is , teleport bow . hahaha

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Tue Jun 18, 2013 6:16 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Gore33 wrote:
That was 100 days before this day. (Look at my date)

I tried to play and fiddle a little with px eddy.
I was in bow. Clicked on the parameter that edites that darn bow.
Then happens:
Nothing.

So... No1 can edit bows. He can only set that advanced settings we not edit.

Some1 Fix it...............


Bow and also Flamethrower are not implemented into schemeEditor to work with, yet.
Even in EAX we can`t change most of flame settings.
But arrows are still can be changed using EAX scripting. So solution - script your weapon, instead of using scheme editor for that (as long as it doesn`t have abilities to modify it).

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Tue Jun 18, 2013 9:23 am 
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Joined: Sun Mar 31, 2013 2:29 pm
Posts: 70
Location: Zlín, Czech Republic
PyroMan wrote:
Gore33 wrote:
That was 100 days before this day. (Look at my date)

I tried to play and fiddle a little with px eddy.
I was in bow. Clicked on the parameter that edites that darn bow.
Then happens:
Nothing.

So... No1 can edit bows. He can only set that advanced settings we not edit.

Some1 Fix it...............


Bow and also Flamethrower are not implemented into schemeEditor to work with, yet.
Even in EAX we can`t change most of flame settings.
But arrows are still can be changed using EAX scripting. So solution - script your weapon, instead of using scheme editor for that (as long as it doesn`t have abilities to modify it).


BUT I DONT KNOW HOW TO SCRIPT U IDIOT !!! >:(

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Tue Jun 18, 2013 3:35 pm 
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Location: Ukraine, Kyiv
Gore33 wrote:
BUT I DONT KNOW HOW TO SCRIPT U IDIOT !!! >:(


oh i see. Looks like you will never know. Appently need to be an idiot to be able to script. For mister "God" this feature is not available. Very unfortunately :)

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Tue Jun 18, 2013 3:40 pm 
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Joined: Sun Mar 31, 2013 2:29 pm
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Location: Zlín, Czech Republic
PyroMan wrote:
Gore33 wrote:
BUT I DONT KNOW HOW TO SCRIPT U IDIOT !!! >:(


oh i see. Looks like you will never know. Appently need to be an idiot to be able to script. For mister "God" this feature is not available. Very unfortunately :)

stfu

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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sun Sep 08, 2013 9:53 pm 
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Joined: Fri Sep 06, 2013 1:08 pm
Posts: 12
Gore33 wrote:
PyroMan wrote:
Gore33 wrote:
BUT I DONT KNOW HOW TO SCRIPT U IDIOT !!! >:(


oh i see. Looks like you will never know. Appently need to be an idiot to be able to script. For mister "God" this feature is not available. Very unfortunately :)

stfu

Enjoy your aids, I guess.


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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sat Nov 02, 2013 9:11 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
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you can actually edit the bow but must have a large screen, because that small window appears out of the screen, in a very unusual place.

Also, flamethrower and such can still be edited using SchemeEd, but you need to check the values with Fiddler by entering the desired value there, changing weapon type to gun, and finding which spot in Gun corresponds that flamethrower value, then change to flamethrower again... This is how I made my Gas Canister.


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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sun Nov 03, 2013 2:43 pm 
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wtf nice StepS....it worked!.....I was able to make bow fire at 360 degrees with that lil trick you mentioned even though the sounds doesnt fit with the fire it's still cool as hell.......thanks..


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 Post subject: Re: THE MAIN BUG IN PX SCHEME EDDY!!!!! Bow cant be editable
PostPosted: Sun Nov 17, 2013 8:38 pm 
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Location: Ukraine, Kyiv
StepS wrote:
you can actually edit the bow but must have a large screen, because that small window appears out of the screen, in a very unusual place.

Also, flamethrower and such can still be edited using SchemeEd, but you need to check the values with Fiddler by entering the desired value there, changing weapon type to gun, and finding which spot in Gun corresponds that flamethrower value, then change to flamethrower again... This is how I made my Gas Canister.


interesting. Didn`t know that.
maybe someone who have skills of changing apps could even fix that? like PacMan :) im still using his versions of PXLibEditor, MEd and PXSchemeEditor

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