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 Post subject: Bounce Madness Scheme - WIP
PostPosted: Sun Sep 12, 2010 1:11 pm 
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Joined: Sat Aug 21, 2010 11:35 pm
Posts: 13
Bounce Madness Scheme

This is a scheme im currently making thats gameplay, as in the same way bows and arrows works, is affected a lot by luck and randomness.

The best map for this is a completely empty map with borders covering every side. Max worms makes the game more 'fun'. Mines would be useful on the bottom of the map aswell.

Basically you get a bouncy version of 4 weapons so far. With each weapons bouncy properties buffed up to 500 bounciness.

Bouncy Bazooka - Like a normal bazooka except it bounces off everything at a high speed execpt worms. As soon as it hits a worm it explodes. It wil either bounces 30 times before exploding or after 10 seconds.

Bouncy Grenade - Like a normal grenade but extreme bounciness.

Bouncy Cluster Bomb - The cluster bomb is normal except there are ten clusters with bounciness of 500 and whenever they bounce off terrain or a worm, they inflict 5 damage before exploding after 10 bounces. Thats 100 bounces with a very small chance of 500 damage spread across a lot of worms.

Dangerously Bouncy Banana - This weapon is very powerful and should be used carefully. Once it is thrown, its bounces around like the other weapons 30 times but inflicting 30 damage with every bounce and an end explosion of 75 damage.

Now heres a bad quality video of it so far.



Btw advertisement at end aslkdgaosdgaosdgaosd


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 Post subject: Re: Bounce Madness Scheme - WIP
PostPosted: Sun Sep 12, 2010 10:45 pm 
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Joined: Fri Oct 09, 2009 1:54 am
Posts: 14
It's great to see someone scripting again. :P Great work! I already downloaded your other scheme. :P


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 Post subject: Re: Bounce Madness Scheme - WIP
PostPosted: Mon Sep 13, 2010 5:21 pm 
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Joined: Sat Aug 21, 2010 11:35 pm
Posts: 13
I'm uploading the scheme so far.


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 Post subject: Re: Bounce Madness Scheme - WIP
PostPosted: Tue Sep 14, 2010 7:49 am 
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Joined: Mon Aug 17, 2009 12:29 pm
Posts: 91
Very nice :)
By the way, for anyone who hasn't seen it yet:
http://px.worms2d.info/?page=scripts&pag=22


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