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 Post subject: Cool "Panic Tower" and "Crazy RR" Script
PostPosted: Thu Oct 22, 2009 12:34 pm 
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Betatester

Joined: Wed Oct 07, 2009 8:21 pm
Posts: 73
Location: my home
Cool Script for Panic Towers or Crazy Rope Races to make mines in all map.
Code:
procedure InitHooks;
begin
  RegisterHook('OnInit', ON_INIT);
end;
procedure OnInit;
var
  I,J, NColumns, NChecks : Integer;
  ColMine : TWPobj;
  LastCol : Boolean;
begin
  ColMine := MakeMine(0,0);   
  //temprorary mine for collision checking
  NColumns := MapX div 50;
  //50 - distance between mines by X
  NChecks := MapY div 4;
  // 4 - checking resolution
   LastCol := True;
  for i := 0 to NColumns do begin
    for j := 0 to NChecks do begin
      if ColMine.IsCollidesAt(i * 50, j * 4) <> nil then begin
        if not LastCol then begin
          LastCol := True;
          MakeMine(i * 50, (j-1) * 4);
        end;   
      end else LastCol := False;
    end;
  end;
end; 


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 Post subject: Re: Cool "Panic Tower" and "Crazy RR" Script
PostPosted: Thu Oct 22, 2009 12:45 pm 
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PX Developer

Joined: Mon Aug 17, 2009 12:01 pm
Posts: 91
Lol, it's my script which i wrote some time ago :mrgreen:


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 Post subject: Re: Cool "Panic Tower" and "Crazy RR" Script
PostPosted: Thu Oct 22, 2009 12:46 pm 
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Betatester

Joined: Wed Oct 07, 2009 8:21 pm
Posts: 73
Location: my home
Idk :mrgreen:

I didn't said it's my script


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 Post subject: Re: Cool "Panic Tower" and "Crazy RR" Script
PostPosted: Mon Nov 09, 2009 3:03 pm 
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Betatester

Joined: Mon Nov 09, 2009 1:53 pm
Posts: 11
Location: Russia, Tuapse
Entuser wrote:
Lol, it's my script which i wrote some time ago :mrgreen:

Yep lol i remember u showed it to me =)

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