this script is kindly make from Undefined it reaming the weapons sight on worm turn begin
good to use in BnG scheme
Code:
var
WeaponResetted : Boolean;
procedure InitHooks;
begin
RegisterHook('TurnBegin', On_Turn_begin);
RegisterHook('Frame', On_Frame);
end;
{ ------------------------- }
procedure TurnBegin;
begin
WeaponResetted := False;
end;
procedure Frame;
var
CurW : TWorm;
begin
CurW := GetTekWormObj;
if CurW = nil then exit;
if CurW.SelWeapon <> nil then begin
if not WeaponResetted then CurW.WeapAngle := 0.5;
WeaponResetted := True;
end;
end;
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however there is a bug : when use the girder then the game return other girder and can' t make the retrat,
you have to need click the left mouse two time to continue and make the retrat time .
anyone can add script to make the antilock power (type the test stuff 5 )and add together the reaming sight. with this add the script will be better and most complete...