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 Post subject: Gravity Factor
PostPosted: Wed Aug 31, 2011 7:46 pm 
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Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
Hey guys! I'm very sorry I disappeared for a while, but I'm back and will try to be active whenever possible. :D

I was fiddling with PX 0.8.0 (it's amazing by the way!) and, even though I still haven't gotten fully used to EAX, I tried to make some simple new weapons. So far I've ran into a few problems, but I managed to solve most of them by studying the libs that came with PX. However, there's this one little issue I'm having: Is there a way to change a weapon's gravity factor in the Scheme Editor? I just want to set it to 1, since my weapon (and it's clusters) starts floating once it's fired.

I know it can be done by scripting in the same way the GravNade was programmed, but setting it in the Scheme Editor would make things much simpler. :)

Thanks in advance!


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 Post subject: Re: Gravity Factor
PostPosted: Thu Sep 01, 2011 6:56 pm 
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Joined: Thu Aug 18, 2011 2:28 pm
Posts: 17
Yeah, I noticed that too.
Every cluster based weapon I made (except some zooks) have that problem.
I circumvented (?) that problem by setting the bounce and bounce acceleration fields to negative values.
However that is not a solution and I think that the problem must be connected to a PX bug.


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 Post subject: Jet Pack Fuel?
PostPosted: Fri Sep 09, 2011 7:29 am 
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Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
It also seems that changing the Jet Pack fuel value isn't working for me anymore. :x
I've tried with several different schemes (both PX and WA schemes) but when testing ingame it starts at 30 everytime.

Am I doing something wrong?

(And, by the way, is there a way to spawn a crate with a specific weapon in a place in the map? I've tried to do so with the Map Editor, but I could only achieve spawning a random weapon crate. Seeing as how each scheme has it's custom weapons and weapon tables and since maps have no connection to any particular scheme, being able to do so with the Map Editor seems unlikely. So would there be a way to do that with EAX?)

Thank you!


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 Post subject: Re: Gravity Factor
PostPosted: Sun Sep 11, 2011 12:26 am 
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Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
Oh, silly me. Solved my Jet Pack problem by turning off "Allow WA scheme to tweak power" in the Scheme Editor. xD

(Is there an edit post button?)


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 Post subject: Re: Gravity Factor
PostPosted: Sun Sep 11, 2011 6:42 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Fix coming soon with next update!

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Skype - verygooder1
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use steam coz im too lazy to log into icq and skype


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