This is scheme was coded by Zed, credit goes to him. Highlander was thought up by the "Hedgewars" community but that was also based off a old chess variant and a movie , so thanks to them.This is the (Strategic) variation of highlander where weapons have been carefully selected by tests on wormnet.HIGHLANDERAll Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (Shoot does not end turn)
Try to make chain kills to further strengthen your worm.Aiming for worms who have collected allot of weapons will give you a bigger yield of weapons after they are taken down.There can be only one!!!
>>>http://www.sendspace.com/file/3dyo9h<<<
^^^^^^^^^^^^^^^^DOWNLOAD^^^^^^^^^^^^^^^^UPDATESV.1.1Fiery Whisps removed
Sniper Rifle added (Thanks Zed)
Uzi Removed
TweakMoves (bungee n Rope) added (Thanks Curtis)
better arrangement of F keys
Only 2 kamikaze ammo per team XD
V.1.2Bulldozer added
V.1.3Fiery Grenade removed (over redundant)
Skunk now does 40 damage lol.
V.1.4implemented twicken weapon updates
sniper rifle damage reduced, bees improved
V.1.5Steps's Helicopter added
Steps's Invincibility added
Mad Cow added
Steps's Super drill replaced normal drill
Pyroman's new SFX added
All libraries updated as of the 4th of december 2012
Bulldozer taken out due to serious glitch (im trying to fix)
1.6invincibility taken out
Fkeys optimised (heli is utility, autoshotgun is on f3 again)
Burst Rifle added
Mail strike added
Portal Gun added
K kazi gliderer taken out
pogo sheep re added
Burning Sheep launcher added
V 1.7Pyroman's Portal gun 2 implemented
Curtis's final library and sprite fixes added.
V 1.8bulldozer added
weather added
variable wind added
turnside added
V1.9Pyro's Nuke Rocket Added
Pyro's Chilli Bomb added
Skunk replaced (out of table space)
Automatic shotgun removed
variable wind removed
weather removed (i personally like the sun, re enable if you want weather)
V1.9.1Tazer replaced with electric grenade
longbow damage doubled
RESOLVED MISSING LIB ISSUES!there was a few libs that were connected to others that i hadn't included.. now fixed.
V1.9.2Pyroman's sprite builder libs included and implemented.
Now using helicopter with sound.
Pyroman's new portal gun update. (portal gun does not have infinite shots anymore, and if a shot is missed the ammo is not consumed.)
Pyroman's weapons and twicken's weapons have improved sprites, using sprite builder. overall size of scheme reduced.
Now using pyroman's sfx without bubbles. (i think it looks nicer.)
Future updatesPyroman's prototype weapons.
Need a script overhaul to allow team play.
MORE WEAPONS!!!
Currently team play is not functional. but 1v1v1v1v1v1v1 works fine and anything in between
Weapons always will have 1 ammo at the start of the turn, even if 2 weapons of the same kind were obtained in the previous turn