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 Post subject: Edit Schemes
PostPosted: Sat Dec 29, 2012 5:14 pm 
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Joined: Fri Dec 28, 2012 6:59 pm
Posts: 6
Hallo again :-)

Is the great schemes you guys make protected? - Im trying to merge two schemes - but I get a memory error when I try to open the .pxs files with PXschemeEd (8.0)?


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 Post subject: Re: Edit Schemes
PostPosted: Sun Dec 30, 2012 8:20 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
detele hUser.pxh


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 Post subject: Re: Edit Schemes
PostPosted: Mon Dec 31, 2012 5:47 am 
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You want me to delete hUser.pxh??...ok just did - but I still get an "out of memory" error when I try to load .pxs files :geek:


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 Post subject: Re: Edit Schemes
PostPosted: Wed Jan 02, 2013 11:10 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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thats strange, ive never got this problem before. how much ram do you have?

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 Post subject: Re: Edit Schemes
PostPosted: Wed Jan 02, 2013 6:54 pm 
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Joined: Fri Dec 28, 2012 6:59 pm
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16 gb so that should be enough :cry:

I manage to load 2 of them without errors - but some of the weapons that I can see in the game - they are not in PX editor?

And how to remove home to some of the weapons - there is no delete button?


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 Post subject: Re: Edit Schemes
PostPosted: Thu Jan 03, 2013 8:36 am 
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to delete a weapon from your scheme just set its "count" to 0 and tick the box. also set the crate chance to 0. this will ensure the weapon never appears in the scheme. you can also copy the "none" weapon from the top of the scheme list and paste it over a weapon. that will also delete it.

weapons in other schemes usually are contained in library files. to add a weapon to your scheme make sure you select the libraries your scheme by clicking "libraries" on the startup gui then selecting the libraries with the weapons you need and pressing ok.

you can then edit a weapon table and use the "use from library" check box and drop down boxes to add those weapons.

you can only copy and paste weapons from other schemes if they dont require files from a library, which is very few now days.

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 Post subject: Re: Edit Schemes
PostPosted: Sun Jan 06, 2013 11:52 pm 
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Joined: Sun Jan 06, 2013 10:21 pm
Posts: 8
I also get memory errors here when trying to load pre-made schemes for which I want to plug more libs into.

Is there a particular folder structure needed for this? I have everything PX related within what I believe is their default folders inside the W:A folder.
I did install the 3.7.0.0 W:A version recently though, so I'm wondering if that is possibly causing a conflict, even though I kept the older W:A EXE for running Wormkit/PX stuff with.

Running WinXP here, older rig overall.


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