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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 10, 2013 12:04 pm 
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Atr0x wrote:
doing a gunfires with paint that marks the worm removing too 30 power ... useful to discover the invisible worms and mark them with paint for three or four rounds.


interesting idea :) pretty easy to make, becouse i already have damaging zones that decrease life every turn for setted 1-5 turns delay. We just need add animation to that and set damage to 30 max per turn, also to follow the worm.
Or even better set additional sicknes to the worm (i say additional, coz maybe worm was aleready sick), that adds +30 to existing worm`s sickness (if it exist) and disables it in few turns (4, as u say). It will be more easy and more performanced even. I will do that :)
My first impression of that weapon (to name it) was like: PaintBall gun. When i`ve read about its damagin - lets say "Toxic PaintBall". ;)
If bullet misses the worm - its still will be on ground i`d (for 4 turns). and if some1 touches it - it will get sick for as song as how many turns left for that spot.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 10, 2013 6:33 pm 
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PyroMan wrote:
Atr0x wrote:
doing a gunfires with paint that marks the worm removing too 30 power ... useful to discover the invisible worms and mark them with paint for three or four rounds.


interesting idea :) pretty easy to make, becouse i already have damaging zones that decrease life every turn for setted 1-5 turns delay. We just need add animation to that and set damage to 30 max per turn, also to follow the worm.
Or even better set additional sicknes to the worm (i say additional, coz maybe worm was aleready sick), that adds +30 to existing worm`s sickness (if it exist) and disables it in few turns (4, as u say). It will be more easy and more performanced even. I will do that :)
My first impression of that weapon (to name it) was like: PaintBall gun. When i`ve read about its damagin - lets say "Toxic PaintBall". ;)
If bullet misses the worm - its still will be on ground i`d (for 4 turns). and if some1 touches it - it will get sick for as song as how many turns left for that spot.

:D


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Jan 11, 2013 3:22 am 
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PyroMan wrote:
If bullet misses the worm - its still will be on ground i`d (for 4 turns). and if some1 touches it - it will get sick for as song as how many turns left for that spot.


if the worm touches the spot in the ground get a mark and if it is invisible we can see he....and keep the mark for 3 or 4 turn.
and if use tossic gunball-weapons he get too intoxication.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Jan 18, 2013 7:12 am 
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a weapon that allows the worm to become smaller (little worm :lol: )
so he can pass through the holes smaller and also hide better and be more difficult to hit from opponents.
:mrgreen:


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Jan 18, 2013 9:00 am 
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Atr0x wrote:
a weapon that allows the worm to become smaller (little worm :lol: )
so he can pass through the holes smaller and also hide better and be more difficult to hit from opponents.
:mrgreen:


haha))
i think that`s pretty easy to make. i`ll try

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Jan 19, 2013 2:43 am 
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lolol! small worm would be funny...

Did you see the one about Roller Magnet? Just combine the Remote Roller with the Magnet - it rolls around collecting/pushing away mines/bowling balls/etc

would be cooooool

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Jan 19, 2013 8:11 pm 
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stRiNgkiNg wrote:
lolol! small worm would be funny...

Did you see the one about Roller Magnet? Just combine the Remote Roller with the Magnet - it rolls around collecting/pushing away mines/bowling balls/etc

would be cooooool


hmmm ye rolling magnet is pretty easy to do

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Jan 19, 2013 8:17 pm 
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Atr0x wrote:
a weapon that allows the worm to become smaller (little worm :lol: )
so he can pass through the holes smaller and also hide better and be more difficult to hit from opponents.
:mrgreen:


Script done. It works. Many cool tricks possible to do with it.
btw, worm doesn`t go underground when gets fat back.

This weapon will be available with PyroWeaps2.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sun Jan 20, 2013 1:07 am 
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NICE!!!!
I can t wait to see it :mrgreen: :mrgreen:


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sun Jan 20, 2013 11:26 am 
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Atr0x wrote:
(little worm :lol: )

Little worm from "Worms 1"?? :mrgreen: :mrgreen: :mrgreen:


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