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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Wed Jan 30, 2013 10:30 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Anthrox wrote:
Code:
PXS : CError : TDP : ParseNext : Unexpected operator : ,
at Lib: p_weappack_1_weapons.pxl: Script: pyro_weaps1_script:3


Image
(pack downloaded from post #1)


well at line #3 located requirements.

Usually this arror happens when some of the scripts from other libs end not correctly. For example with // on last line, or if script has too many "}" at the end.
So basically to understand whats wrong, i need to know what libraries has been loaded with game.

This scheme works fine, without this error at my side.

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Wed Jan 30, 2013 11:32 am 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
PyroMan wrote:
Anthrox wrote:
Code:
PXS : CError : TDP : ParseNext : Unexpected operator : ,
at Lib: p_weappack_1_weapons.pxl: Script: pyro_weaps1_script:3


Image
(pack downloaded from post #1)


well at line #3 located requirements.

Usually this arror happens when some of the scripts from other libs end not correctly. For example with // on last line, or if script has too many "}" at the end.
So basically to understand whats wrong, i need to know what libraries has been loaded with game.

This scheme works fine, without this error at my side.



it appears to me, I used a fresh install of wa: putting only these libraries overwrite on copy and used your scheme, but error is the same


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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Wed Jan 30, 2013 11:47 am 
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Location: Ukraine, Kyiv
This can mean that i need to check all of the new libs i included with 1.3 update

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Thu Jan 31, 2013 11:42 am 
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More and more ppl tell me about that.
But i still dont have that problem.

To solve it, i need your pxlog.txt after you tried to load my scheme.
Send me it, someone, who have this error.
pxlog.txt located into /WormsArmageddon root folder.

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Thu Jan 31, 2013 12:06 pm 
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ok dba sent me that file and i found that p_global_missile_variables i forgot to put into archive :D

u can download it here http://www.ex.ua/view_storage/112018290743
Archive on main link is fixed also.

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Thu Jan 31, 2013 12:16 pm 
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:)


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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Thu Jan 31, 2013 9:51 pm 
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@PyroMan:

PyroMan wrote:
i found that p_global_missile_variables i forgot to put into archive

1. Image for upload corrupted archive.
2. Image for find a problem

Code:
http://www.ex.ua/view_storage/112018290743

No errors. Great!

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Thu Jan 31, 2013 10:20 pm 
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Anthrox wrote:
1. Image for upload corrupted archive.
2. Image for find a problem


D: :shock:

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Fri Feb 01, 2013 2:29 am 
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Off-topic Off

My small idea:
Mines gun - two modes for mine:
- time mines (now)
- activated after touching a worm (example: Mine Strike)

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 Post subject: Re: PyroMan Weaps (ver. 1.3)
PostPosted: Mon Feb 18, 2013 11:38 pm 
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Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
Hey PyroMan, outstanding work! Undoubtedly one of the best PX libs ever.

Sadly I can't get this lib to work alongside CWeps (+). Maybe it's because of sprite conflicts?
For instance, I included the Portal Gun lib in the demonstration scheme that comes packaged with CWeps and the game always crashes when the match is over. Also, even though the portals worked, the Portal Gun's bullets were invisible, as well as the portals and that little blue/orange light that comes from the gun when it's being held. px_errors reports no errors at all (I can attach my pxlog and pxcrashlog if necessary).
I also tried to add a few weapons from CWeps into the scheme you've included in your package and got the same results.

Well, I might be doing something wrong.
All the other libs I tried seem to work just fine with yours.

Anyway, cheers for the awesome work! :]


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