Virtu wrote:
Add all your sprites with the 'Add file' button in the Library Editor.
Ok ^^ done
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Instead of putting a number in the 'Sprite Number' fields, just type the name of your sprite file and it's extension. (e.g.: mysprite.png)
Ok now i understand lol
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For sprites with multiple frames, since each frame will be a square, arrange your frames vertically, making sure the sprite strip height is divisible by it's width, otherwise the game will crash. That way a 100x2000 image would have 20 frames, 100x100 pixels each.
Im making an special nade , and all the frames vertically are 29x841 so no crash
but the sprite works veeeery weirdly , sometimes i see 2 grenades instead of one
¿¿¿Do i have to change something at "animation Parameters"???
And which is the firing sprite?? , this one?? :
Attachment:
Algo.png [ 3.12 KiB | Viewed 11471 times ]
And , is there a way to edit firing/aiming/picking sprites faster? , i hate to have to edit all manually , very long =/ , any1 knows a photoshop clue?
thx for your answer Virtu