Project X Forums



It is currently Wed Dec 04, 2024 6:21 am

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Gravity Factor
PostPosted: Wed Aug 31, 2011 7:46 pm 
Offline
Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
Hey guys! I'm very sorry I disappeared for a while, but I'm back and will try to be active whenever possible. :D

I was fiddling with PX 0.8.0 (it's amazing by the way!) and, even though I still haven't gotten fully used to EAX, I tried to make some simple new weapons. So far I've ran into a few problems, but I managed to solve most of them by studying the libs that came with PX. However, there's this one little issue I'm having: Is there a way to change a weapon's gravity factor in the Scheme Editor? I just want to set it to 1, since my weapon (and it's clusters) starts floating once it's fired.

I know it can be done by scripting in the same way the GravNade was programmed, but setting it in the Scheme Editor would make things much simpler. :)

Thanks in advance!


Top
 Profile  
Reply with quote  
 Post subject: Re: Gravity Factor
PostPosted: Thu Sep 01, 2011 6:56 pm 
Offline

Joined: Thu Aug 18, 2011 2:28 pm
Posts: 17
Yeah, I noticed that too.
Every cluster based weapon I made (except some zooks) have that problem.
I circumvented (?) that problem by setting the bounce and bounce acceleration fields to negative values.
However that is not a solution and I think that the problem must be connected to a PX bug.


Top
 Profile  
Reply with quote  
 Post subject: Jet Pack Fuel?
PostPosted: Fri Sep 09, 2011 7:29 am 
Offline
Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
It also seems that changing the Jet Pack fuel value isn't working for me anymore. :x
I've tried with several different schemes (both PX and WA schemes) but when testing ingame it starts at 30 everytime.

Am I doing something wrong?

(And, by the way, is there a way to spawn a crate with a specific weapon in a place in the map? I've tried to do so with the Map Editor, but I could only achieve spawning a random weapon crate. Seeing as how each scheme has it's custom weapons and weapon tables and since maps have no connection to any particular scheme, being able to do so with the Map Editor seems unlikely. So would there be a way to do that with EAX?)

Thank you!


Top
 Profile  
Reply with quote  
 Post subject: Re: Gravity Factor
PostPosted: Sun Sep 11, 2011 12:26 am 
Offline
Betatester

Joined: Sun Dec 06, 2009 12:11 am
Posts: 21
Oh, silly me. Solved my Jet Pack problem by turning off "Allow WA scheme to tweak power" in the Scheme Editor. xD

(Is there an edit post button?)


Top
 Profile  
Reply with quote  
 Post subject: Re: Gravity Factor
PostPosted: Sun Sep 11, 2011 6:42 pm 
Offline
Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Fix coming soon with next update!

_________________
Skype - verygooder1
ICQ - 420622934
Steam - http://steamcommunity.com/id/jarent/

use steam coz im too lazy to log into icq and skype


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane