Hey guys! I'm very sorry I disappeared for a while, but I'm back and will try to be active whenever possible.
I was fiddling with PX 0.8.0 (it's amazing by the way!) and, even though I still haven't gotten fully used to EAX, I tried to make some simple new weapons. So far I've ran into a few problems, but I managed to solve most of them by studying the libs that came with PX. However, there's this one little issue I'm having: Is there a way to change a weapon's gravity factor in the Scheme Editor? I just want to set it to 1, since my weapon (and it's clusters) starts floating once it's fired.
I know it can be done by scripting in the same way the GravNade was programmed, but setting it in the Scheme Editor would make things much simpler.
Thanks in advance!