Joined: Sat Nov 27, 2010 12:59 pm Posts: 346
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Hello, this is my presentation of some new weaps I made Video for version 4 by DumbBongChow So, here they are: - Homing Cluster Bomb - like in Worms 2, a cluster bomb with clusters that can fly to the selected location.
- Gas Canister - a canister containing some gas, like a dynamite it explodes after 5 seconds. Produces some toxic gas, which is affected by wind.
- Wormy Army - a herded army of worms, up to 5 as usually. They walk and jump almost like the real worms do, and after pressing spacebar they explode and produce some toxic gas. Vulnerable to sheep glitch (herd must be 1).
- Homing Air Strike - like in Worms 2, it's a combo of Air Strike and Homing Missile. After selecting the target, all missiles fly to that location.
- Cloned Sheep - like in Worms 2, it represents a usual sheep, except these sheeps have different sprite and come in herds. Vulnerable to sheep glitch (herd must be 1).
- StepS' Bible Strike - a special weapon; the sprite for it I took from the unused bible.spr in Gfx.dir It's similar to Carpet Bomb, except the book amount is 6, they are bouncier, produce a bit more damage and the drop+bounce sound remind you of a holy grenade.
- Ents Launcher - a funny bouncy weapon, representing a tale being, used commonly in the talk by some PX team guys. They will understand what it means.
- RubberWorm Launcher - launches a rubber worm. Once it stops bouncing, it explodes into 5 rubber worms, which explode after 2 seconds.
- Burning Sheep Launcher - launches a burning sheep, the one from French Sheep Strike. Performs 2 bounces and fire, as usually.
-----v3 Update----- - Terrain Exploder - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
- Object Pusher - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
- Golden Grenade (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
- Instant Mine - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
- Ghost Sheep - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
- Terrain Digger - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
- Super Terrain Digger - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
- Hole Punch - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
- Super Hole Punch - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
- Doncrete Conkey
- Acid Rain - acid rain from the heaven.
- Cake Drop - a cake from WWP.
- Reversed Parachute - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
- Damage x2 - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
-----v3.5 Update----- - Trollface Launcher (NEW!) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
- Poor Worm (NEW!) - throw a worm which will explode after the set delay like the usual one does.
- Crate Spy (NEW!) - as a real weapon - a crate spy that can be activated or deactivated manually.
- Fixed some weapon names.
- Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too!
-----v3.8 Update----- - Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
- Super Suicide Bomber - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
- Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
- Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
- Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
- "Super" Teleport - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
- Diggers improved - moving drill + sound.
- Some other weapon fixes.
-----v4.0 Update-----
- Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
- Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
- ExTurnSide script (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
- Some little fixes.
-----v5.0 Update-----
- Super Jetpack - a jetpack which is able to be launched from air and can serve as a fall savior just like parachute.
- High Gravity - a gravity multiplied by 1.5
- Swim Suit
- Ghost Jetpack - it's able to fly thru walls!
- Invincibility - your worm stops losing health from damage for his turn.
- Four Mine Launchers
- Rock - smash your enemies to death with this small circle-shaped rock. Also works on oil drums!
- Icy Arrow - freeze whoever is damaged. Idea by TripFX
- Super Dragon Ball - two times faster and laster, but can miss sometimes!
- Crate - put a random crate with your hand
- Die - end with life just like you do when you have zero health
- Super Digger - a sheep able to eat the terrain!
- Crate Strike - three random crates with random content and health (from 1 to 30)
- Reinforcement - call an additional worm from the heaven. Your team has to have 7 or less worms for this to happen.
- Super Torch - does its job two times faster
- Super Drill - drills very fast!
- Super Girder - can be placed anywhere on the terrain. Using the "minus" button you can change it to/from INDY or DESTRUCTIBLE. Don't use in normal games, just experiment with it. Can only be used from land due to game restrictions.
- Rongee - press Shift and look what happens!
- 360 rope - yes, finally it's here! A rope with the full angle. Full angle works only in TestStuff mode.
- Helicopter - a new travelling device inspired and assisted by raffie. Made by StepS, sprites by raffie.
- Super Tele - it's able to teleport you anywhere, even to the roof and inside ground. And when you're falling in mid-air.
- Bungeerope - it's like a rope, but activated like a bungee!
- True Hole Punch - just like the Hole Punch, but a scripted one!
- 15 seconds
- 25 seconds
- Double Time
- Infinite Turn
- Epilepsygeddon - 250 random but small explosions! Looks scary but apparently doesn't do much damage.
- Turbulence - bzzbrmshhpfabwzbzabza, all objects are pwned by vibration.
- Super Freeze - just like a freeze, but can be used from rope/air and also freezes all of your teammates (i.e. of the same colour)
- Added the stepsweapsv4 revised (lite) library. Some weapon damages were big enough so they are now balanced.
- Added stepsutils containing a few useful functions.
Wiki on my weapons - some pages will come soon
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File comment: StepS' weapons 5.0 + revised StepS' weapons 4.0
stepsweaps_v5.zip [269 Bytes]
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Last edited by StepS on Sat Feb 22, 2014 12:38 am, edited 31 times in total.
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