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 Post subject: Optimized Editors
PostPosted: Wed Mar 28, 2012 4:56 pm 
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Joined: Mon Jun 21, 2010 2:10 pm
Posts: 43
Hi there,

the PX editors went on my nerves here and there and I fixed the following stuff:
- Better script editor behavior (meaningful indentation with tab key, no virtual white space bullshit, better syntax highlighting)
- Fixed messy window size causing scrollbars on Vista or later
- Windows are now fully DPI aware and not blurry anymore on Vista or later
- Added missing minimize or close buttons to several windows
- Popup windows now open centered above the parent window
- Cleaned up unoptimized control paddings, sizes, margins and compacted UI
- Removed ugly background colors
- New icons replacing the shitty outdated ones
- Scheme Editor: List of libraries is now resizable and sorted like the file system
- Library Editor: Main window is now resizable
- Script Editor: Object tree view now resizes with the window
- Script Editor: "Consolas" font in the script editor

I couldn't fix
- Open/Save dialogs not remembering your last locations: If I add that feature, the editor breaks by not finding other files like pxdata, as it relies on the CurrentDirectory. Horrible.
- Library Editor: Sort contents alphabetically. Sadly, the buttons are enabled by index, so the items are not allowed to be reordered.
- Adding a useful close button on every window

You can get the editors here:
https://ray.syroot.com/worms/PXEditors.zip


Last edited by Pac-Man on Fri Oct 26, 2018 3:47 pm, edited 14 times in total.

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 Post subject: Re: Optimized Editors
PostPosted: Sat Apr 14, 2012 1:12 pm 
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Joined: Mon Jun 21, 2010 2:10 pm
Posts: 43
I've updated the editors again:
- Removed close buttons where they would hang up the program (no form was visible anymore)
- Optimized control paddings, sizes, margins
- New icons
DL s. link in first post


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 Post subject: Re: Optimized Editors
PostPosted: Wed May 02, 2012 4:57 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Nice Pacman

I didnt have a problem with the original editors but these are in fact a lil cleaner and nice to work with. I'm sure there are other invisible changes you made which I will never understand so ya thanks dude...


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 Post subject: Re: Optimized Editors
PostPosted: Sat May 05, 2012 12:06 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Ye, i`m using them too. Thanks.

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 Post subject: Re: Optimized Editors
PostPosted: Sat Aug 04, 2012 12:49 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
o this looks good!, nice one

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 Post subject: Re: Optimized Editors
PostPosted: Sat Aug 04, 2012 12:55 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
hmm, when i go into lib selection, i cant see the scroll bar or the ok button

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 Post subject: Re: Pahaotic.pxs
PostPosted: Fri Sep 07, 2012 11:42 am 
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Joined: Mon Jul 16, 2012 3:59 pm
Posts: 29
plz can u release a Pahaotic.pxs . i looked images and i see you have good weapons. if i use these weps i credit you.


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 Post subject: Re: Optimized Editors
PostPosted: Sun Jan 05, 2014 4:31 pm 
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Joined: Mon Jun 21, 2010 2:10 pm
Posts: 43
I updated the editors so that the script editor isn't fucked up at higher DPI scalings, due to Steps request and ubersmall display with much-too-high resolution.
Also, the editors are now fully DPI aware and don't result in a blurry view on Vista or later.


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 Post subject: Re: Optimized Editors
PostPosted: Sat Jan 11, 2014 6:03 pm 
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Joined: Mon Jun 21, 2010 2:10 pm
Posts: 43
There are still some windows left not correctly sizing on upscaled DPI. I correct these later.


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 Post subject: Re: Optimized Editors
PostPosted: Tue Jul 29, 2014 1:46 pm 
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Joined: Wed Jul 31, 2013 4:03 pm
Posts: 35
Location: Ukraine
i like them a lot. Pac-Man, how did you edited the interface? i'm interested. i have some experience making interfaces in C++Builder and Delphi, but never thought that it is possible to edit existing ones in compiled executable!? reveal a secret :D


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