Tomaxx...use this file as a template for your Cycle Sprite.....delete the nades but keep the white boxes there until your all done so you know all of your sprites are positioned exactly the same before you rotate them....remember though that when you delete any pixles your actaully deleting them from the png so black is actually a color that will show up in game so careful....
After you are done filling every box with whatever sprite you are using make sure all is one layer and then select each box "perfectly" to rotate.
Its very important to select a perfect square when rotating so the rotate axis is at the exact centre of each frame....
If you follow this rule when rotating then all frames will rotate with the same focal point = better animation...you dont necessarily need this many frames but indeed the more the merrier....
or....
If you wanna get really meticulous then you could keep the nades there as a layer of it's own then after your done placing all your sprites in the boxes, temporarily turn down the opacity then rotate trying to match the best you can the nades "behind" your custom sprite layer.....
when all is done plug the png into your LIB then replace the sprite number (animation tab) to the filename of your new sprite.....
let me know how you fair....
If all goes well and your thinking of making sum animation sprites this will help you very much.....
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