Difference between revisions of "Planned features"
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Latest revision as of 09:36, 10 August 2012
Complex features
- Make an ingame custom GUI support. It would be very hard.
- Add ability to override game sprites in scheme editor and in scripting language. -- 1/2 done (can someone elaborate?)
- Runtime error handling, range and types checking.
- Complete this wiki (VERY, VERY complex feature) ---> getting closer, thanks guize
Easier features
- Better compilation error handling in script editors
- Increase count of scriptable and expandable classes.