Difference between revisions of "CCrate"
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(→How to spawn the crate with defined weapon) |
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t->desc.weapon = 100 * wep1->GetPageIndex() + wep1->GetWeaponIndex(); | t->desc.weapon = 100 * wep1->GetPageIndex() + wep1->GetWeaponIndex(); | ||
t->desc.wType = WCT_DEFINED; | t->desc.wType = WCT_DEFINED; | ||
− | t->desc.amount = | + | t->desc.amount = 5; |
{{Classes}} | {{Classes}} |
Latest revision as of 11:15, 22 August 2011
Fields
class CCrate : CGObject { CCrateDesc desc }
How to spawn the crate with defined weapon
CCrateDesc cDesc; zero(&cDesc); cDesc.X = PosX; cDesc.Y = PosY; cDesc.type = CT_WEAPON; cDesc.wType = WCT_RANDOM; local wep1 = GS->GetWeaponByName("Minigun"); local t = new CCrate(Root, &cDesc, DT_NONE); t->desc.weapon = 100 * wep1->GetPageIndex() + wep1->GetWeaponIndex(); t->desc.wType = WCT_DEFINED; t->desc.amount = 5;
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