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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Oct 30, 2012 6:09 pm 
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Posts: 346
i think its because i checked for the worm's own turn begin, and not the global

try now


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Wed Oct 31, 2012 7:19 pm 
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Sorry I'm delayed writing this but Good work StepS. Love the freeze arrow but would it be possible to make it so the worm can still receive dmg while frozen? Also I got my first SURPRISE release coming soon. Just need to finish a few things with it.


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Thu Nov 01, 2012 12:02 pm 
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TripFX wrote:
would it be possible to make it so the worm can still receive dmg while frozen?

technically it's possible, but it defeats the purpose of freeze


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Thu Nov 01, 2012 12:21 pm 
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Joined: Mon Jul 30, 2012 9:45 am
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Heli still doesn't work, the heli crashes whenever u wanna take off. (and jump-in animation is broken, worm suddenly changes postition)

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Thu Nov 01, 2012 12:32 pm 
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helicopter works perfectly, i don't get your problem.
animation is not the thing, it is for next updates


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Thu Nov 01, 2012 1:38 pm 
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Joined: Mon Jul 30, 2012 9:45 am
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Hmmm wel it works when i copy it over to my own scheme, but not using the scheme you provided stepsweaps4_and_5.pxs.
ANyway, I love that thing, thks.

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Thu Nov 01, 2012 2:56 pm 
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it's because of the Wings ;) since they are old and dumb.

everyone must update wings now


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Fri Nov 02, 2012 8:46 am 
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I'm having a blast with the Rongee....It's awesome and with Tweakmoves it's really funny/strange....
Really liking the New Jetpack too but I noticed that when you stop in mid air the worm loses all velocity....Is that hard to fix StepS?
edit....( 10 mins later after testing old jetpack.. )
I guess I never knew jetpack always did that....when you run out of fuel and your traveling fast your worm seems to fly with the inertia but not so when you press space....The new jetpack would be even more epic if after you pressed space your worm kept going with the flow.....


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Fri Nov 02, 2012 9:48 am 
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Curtis wrote:
Really liking the New Jetpack too but I noticed that when you stop in mid air the worm loses all velocity....Is that hard to fix StepS?

its the default behavior. i can try, but there will be bugs :oops:


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Tue Nov 06, 2012 10:39 am 
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hey hey hey.....
Hey Steps just wondering if those girders would be sumthing you might have time for sumtime...I replaced all the sprites with the logs and there all good to go (theres 18), but as far as the over-riding/scripting part of the matter I'm not sure where to go from here....no pressure.....just wonderin...


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