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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 2:53 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
Now trampoline automatically deactivates in 5 seconds after turn end and activates back again when next turn started.

This fixes problem with infinite jumping when worm has no conrol.
What it does: jumping worm (or any other object) stops jumping but keep staing on trampoline after 5 seconds of turn end.

Njoy it.


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trampoline.rar [63.19 KiB]
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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 4:27 pm 
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That's awesome!

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 10:33 pm 
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very good.... :D


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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:02 pm 
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Since your latest fix, Pyro, the trampoline finally can't get the game stuck in infinite loop anymore (which is fOOKing awesome).
But, if the worm gets stuck in between trampolines (it's really easy to do) one would have to wait out the entire turn, the only thing to do here is try and shoot your way out, and only some select weapons are usable it seems (like sheep), something useful like teleport is not...

Any possibilities that this ultimate fix could be made? :) :)

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:26 pm 
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Location: Ukraine, Kyiv
-raffie- wrote:
Since your latest fix, Pyro, the trampoline finally can't get the game stuck in infinite loop anymore (which is fOOKing awesome).
But, if the worm gets stuck in between trampolines (it's really easy to do) one would have to wait out the entire turn, the only thing to do here is try and shoot your way out, and only some select weapons are usable it seems (like sheep), something useful like teleport is not...

Any possibilities that this ultimate fix could be made? :) :)


hmmm interesting situation. i think i can add a timer for specific object and read out how much time left since last trampoline jump. if its time less then a second, also if number of jumps over 10, then i will disable tramp and immidietly enable it as soon as worm will hit tramp`s ground. This will stop worm jumping but will also make tramp still be active to do its job. I think this can solve many stuck-situations when worm active but has not enough weaps to push himself out.

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:45 pm 
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Oh, well that sounds like a much better idea than mine, if it's possible, would be great =)

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 3:52 pm 
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Location: Ukraine, Kyiv
alright, its done.
Njoy totally bug-free trampoline.


Attachments:
trampoline.rar [63.31 KiB]
Downloaded 485 times

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 5:37 pm 
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PyroMan wrote:
alright, its done.
Njoy totally bug-free trampoline.


Just tested, looks very good! Thank you for your efforts! No more having to restart games because of tramp :mrgreen:

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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Sun Dec 30, 2012 8:40 am 
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-raffie- wrote:
something useful like teleport is not...

SUPER TELE


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 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Sun Dec 30, 2012 10:00 am 
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PyroMan wrote:
alright, its done.
Njoy totally bug-free trampoline.

Nice! :D


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