StepS wrote:
Guestleader wrote:
anorganic weapons and not organic weapons (animals, petrol bomb, mail strike and perhaps Mike's carpet bombs).
there is no such definition. these weapons are all CMissiles. Animals only have "roaming" flag which can differ them, but anything else, like petrol bomb and grenade, is of exactly same class.
I think it's like this even in Worms Reloaded.
Thanks for the reply!
I wasn't implying though there was, but I can understand you thought so.
So, can you make the magnet ignore a class or better individual weapons?