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 Post subject: MEd question
PostPosted: Thu May 30, 2013 12:44 pm 
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Hi, I wish to make a map from this picture
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Top-5-Games-to-Play-While-Listening-to-a-Podcast-Mario-world-1-1.png
Top-5-Games-to-Play-While-Listening-to-a-Podcast-Mario-world-1-1.png [ 34.51 KiB | Viewed 16881 times ]

I don't how to make it through cause I've never made a map. I want to make a background instead of blue areas. Can you help me out?


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 Post subject: Re: MEd question
PostPosted: Fri May 31, 2013 3:12 am 
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Here Puczini....
one with borders and one without.


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 Post subject: Re: MEd question
PostPosted: Fri May 31, 2013 5:08 pm 
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Curtis wrote:
Here Puczini....
one with borders and one without.


Thanks man. As I see the only thing to do is placing black color for background and put some scripted objects if needed, right?


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 Post subject: Re: MEd question
PostPosted: Fri May 31, 2013 7:54 pm 
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Pretty much....
Image width and height need be divisible by 8 also.


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 Post subject: Re: MEd question
PostPosted: Sun Jun 02, 2013 3:01 pm 
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Curtis wrote:
Pretty much....
Image width and height need be divisible by 8 also.


I want to ask about one more thing. I'm just wondering if it is possible to make background and music unique for the chosen map. For example, I would put a blue screen (as original) to be background and mario theme song. So, there's a way to make it, or not?


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 Post subject: Re: MEd question
PostPosted: Sun Jun 02, 2013 9:47 pm 
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the color of the background has to be close to very black.
but you can also render a fullhd sprite all over the whole map which would be your background... not sure about performance.


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 Post subject: Re: MEd question
PostPosted: Tue Jun 18, 2013 6:09 am 
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StepS wrote:
the color of the background has to be close to very black.
but you can also render a fullhd sprite all over the whole map which would be your background... not sure about performance.


I found that rendered huge sprites can not be displayed at some PC`s. Otherwise it cousing laggy things (huge fps drop) without showing the sprite.
I used that principle in NewAgeRR, into darkness zone. Huge black sprite been rendered on top of the screen to hide everything. It works fine on my PC, but around 20-25% of players said they still can see their worm, map etc but FPS significantly dropped.

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 Post subject: Re: MEd question
PostPosted: Tue Jun 18, 2013 6:11 am 
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In this case i think with even larger sprites it may not work at all. Or mabe number of layer does matter. It its underneeth of everything, maybe it will work.

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 Post subject: Re: MEd question
PostPosted: Tue Jun 25, 2013 8:45 am 
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it depends on the sprite size. and i think it also depends on the maximum texture size supported by GPUs. today the most common are: 4096x4096, 8k, 16k. There are still 2k as well, but only on very weak GPUs


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 Post subject: Re: MEd question
PostPosted: Wed Jun 26, 2013 2:29 pm 
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I still want to ask about music for map. Can I set it for some maps or I need to use it on all maps? And how to do it?


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