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 Post subject: Medizook?
PostPosted: Wed May 19, 2010 9:42 pm 
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Joined: Tue May 18, 2010 9:08 pm
Posts: 9
It's me again... :S

Is there any way that you can GIVE health with a bazooka, i've tried setting the damage to "-500" to see if it works, but nothing happens; no damage, but no health.

I think all of my problems will then be solved... Heh


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 Post subject: Re: Medizook?
PostPosted: Thu May 20, 2010 2:07 pm 
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Joined: Mon Aug 17, 2009 12:29 pm
Posts: 91
No, I do not think it's possible with Project X 0.6.5, I'm sorry.


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 Post subject: Re: Medizook?
PostPosted: Thu May 20, 2010 5:34 pm 
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Joined: Tue Mar 16, 2010 12:39 pm
Posts: 15
Just wait for 0.8.0. You can't even imagine the power and might of that one. :)


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 Post subject: Re: Medizook?
PostPosted: Thu May 20, 2010 6:19 pm 
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Joined: Tue May 18, 2010 9:08 pm
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Ooooh, you're making me nervous!

Hah!


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 Post subject: Re: Medizook?
PostPosted: Mon Jun 21, 2010 2:12 pm 
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Joined: Mon Jun 21, 2010 2:10 pm
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As far as I understand the scripting language: You would have to replace the Explosion method of the bazooka class with a method which adds health to a worm who got hit?


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 Post subject: Re: Medizook?
PostPosted: Mon Jun 21, 2010 8:19 pm 
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Joined: Fri May 28, 2010 1:05 pm
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that would make sense if you find a away of doing that please let me so it would be so great to do stuff 'on explosion'


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 Post subject: Re: Medizook?
PostPosted: Tue Jun 22, 2010 1:44 pm 
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That's not possible with 0.6.5, but we have already done that in 0.8.0 :)


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