Difference between revisions of "Utils.pxl"
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== Bugs == | == Bugs == | ||
− | KeySync causes desync if the player holds his button after turnend. | + | Note, that if ure using KeySync, it causes desync if the player holds his button after turnend. <br \> |
Fix: | Fix: | ||
override void CTurnGame::SetCurrentTeam(int Team) | override void CTurnGame::SetCurrentTeam(int Team) |
Revision as of 22:56, 12 January 2012
Scripts
MissileIndex
Adds field "weap" of type CWeapon to CMissile
RandomsGens
Functions
float srandom_p() float srandom_b()
Bugs
Note, that if ure using KeySync, it causes desync if the player holds his button after turnend.
Fix:
override void CTurnGame::SetCurrentTeam(int Team) { super; for (local i = 0; i < 256; i+=1) { keySync->kRStates[i] = false; }; }
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