Difference between revisions of "Utils.pxl"
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float [[srandom_p]]() | float [[srandom_p]]() | ||
float [[srandom_b]]() | float [[srandom_b]]() | ||
+ | |||
+ | == Bugs == | ||
+ | KeySync causes desync if the player holds his button after turnend. | ||
+ | Fix: | ||
+ | override void CTurnGame::SetCurrentTeam(int Team) | ||
+ | { | ||
+ | super; | ||
+ | |||
+ | for (local i = 0; i < 256; i+=1) | ||
+ | { | ||
+ | keySync->kRStates[i] = false; | ||
+ | }; | ||
+ | } | ||
+ | |||
+ | |||
{{Libraries}} | {{Libraries}} |
Revision as of 22:55, 12 January 2012
Scripts
MissileIndex
Adds field "weap" of type CWeapon to CMissile
RandomsGens
Functions
float srandom_p() float srandom_b()
Bugs
KeySync causes desync if the player holds his button after turnend. Fix:
override void CTurnGame::SetCurrentTeam(int Team) { super; for (local i = 0; i < 256; i+=1) { keySync->kRStates[i] = false; }; }
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