Atr0x wrote:
doing a gunfires with paint that marks the worm removing too 30 power ... useful to discover the invisible worms and mark them with paint for three or four rounds.
interesting idea

pretty easy to make, becouse i already have damaging zones that decrease life every turn for setted 1-5 turns delay. We just need add animation to that and set damage to 30 max per turn, also to follow the worm.
Or even better set additional sicknes to the worm (i say additional, coz maybe worm was aleready sick), that adds +30 to existing worm`s sickness (if it exist) and disables it in few turns (4, as u say). It will be more easy and more performanced even. I will do that

My first impression of that weapon (to name it) was like: PaintBall gun. When i`ve read about its damagin - lets say "Toxic PaintBall".

If bullet misses the worm - its still will be on ground i`d (for 4 turns). and if some1 touches it - it will get sick for as song as how many turns left for that spot.