Difference between revisions of "CGame"
From Project X Wiki
(→Methods) |
(→Fields) |
||
(One intermediate revision by the same user not shown) | |||
Line 17: | Line 17: | ||
}; | }; | ||
+ | |||
+ | Fonts: | ||
+ | [[File:fonts.png]] | ||
---- | ---- | ||
Line 28: | Line 31: | ||
void WriteToChat(int fontIndex, string message, bool Unk); | void WriteToChat(int fontIndex, string message, bool Unk); | ||
− | example: void WriteToChat(GG-> | + | example: void WriteToChat(GG->curFont, "Anticheat online!", false); |
+ | or GG->WriteToChat(GG->curFont, f, false); | ||
This function writes to game chat directly. Use it for showing output of chat commands. | This function writes to game chat directly. Use it for showing output of chat commands. |
Latest revision as of 16:36, 28 December 2011
It contains information about chat, message handling and references to some network classes..
But most of them isn't declared yet.
Fields
class CGame { CMQueue* queue; CMQueue* queue2; int curFont; CGameState* GS; CLandscape* land; };
Methods
bool EnterToChat(CMQueue* queue, string message);
This fuction called when user types message into chat. Use it for hooking chat commands or for emulating entering text into chat by user.
queue - queue field of CGame, message - message.
void WriteToChat(int fontIndex, string message, bool Unk); example: void WriteToChat(GG->curFont, "Anticheat online!", false); or GG->WriteToChat(GG->curFont, f, false);
This function writes to game chat directly. Use it for showing output of chat commands.
|